Best map: Deathcap Trap with 39.1% from 23 games.
Silverchange
08/04 to 08/21, 5 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +5.1 — rewards skill: from Bronze to Masters the win rate climbs by 5.1 points (regression 40.7% to 45.7%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Deathcap Trap prev. season |
39.1% | 23 | 2 | ||
Kaboom Canyon ![]() |
42.4% | 238 | 37 | ||
Hot Potato ![]() |
41.8% | 239 | 37 | ||
Bridge Too Far ![]() |
41.0% | 271 | 39 | ||
Dry Season ![]() |
39.5% | 147 | 30 | ||
Safe Zone ![]() |
40.4% | 250 | 38 | ||
Pit Stop ![]() |
40.0% | 215 | 36 | ||
Crystal Arcade prev. season |
15.8% | 19 | 0 | ||
Safe(r) Zone ![]() |
39.6% | 260 | 38 | ||
Spiraling Out ![]() |
37.4% | 131 | 28 | ||
Rustic Arcade ![]() |
37.2% | 137 | 29 | ||
Open Business ![]() |
36.1% | 122 | 27 | ||
Gem Fort ![]() |
34.1% | 132 | 28 | ||
Belle's Rock ![]() |
34.0% | 150 | 30 | ||
Out in the Open ![]() |
34.0% | 153 | 30 | ||
New Horizons ![]() |
32.9% | 146 | 30 | ||
Double Swoosh ![]() |
31.3% | 131 | 28 | ||
Flaring Phoenix ![]() |
31.0% | 129 | 28 | ||
Center Stage ![]() |
30.4% | 138 | 29 | ||
Pinball Dreams ![]() |
29.2% | 120 | 27 | ||
Hideout ![]() |
29.3% | 123 | 27 | ||
Hard Rock Mine ![]() |
28.6% | 126 | 28 | ||
Triple Dribble ![]() |
27.4% | 117 | 26 | ||
Undermine ![]() |
28.9% | 142 | 29 | ||
Shooting Star ![]() |
27.9% | 129 | 28 | ||
Layer Cake ![]() |
26.2% | 130 | 28 | ||
Dueling Beetles ![]() |
22.5% | 111 | 26 | ||
Sneaky Fields ![]() |
22.0% | 109 | 25 | ||
Ring of Fire ![]() |
21.1% | 123 | 27 | ||
Parallel Plays ![]() |
11.3% | 106 | 25 |
Direct duels in Knockout: how Colette does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.2% against Shade in Hot Zone. On average the worst case sits at 27.5%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
49.2%
1,208 games
Bolt
53.1%
147 games
Brock
47.6%
1,361 games
Grom
52.7%
110 games
Tick
48.5%
328 games
Carl
51.9%
77 games
Players with a profile and at least 20 games on Colette, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Mogging people | Diamond | 26 | 35.1% | 65.4% |
| 2 | zeta |srama*** | Diamond | 20 | 30.7% | 50.0% |
| 3 | あいちのシオン | Diamond | 41 | 30.5% | 41.5% |
| 4 | マロ | Diamond | 24 | 28.6% | 37.5% |
| 5 | 至恩大師哥 | Diamond | 26 | 26.3% | 26.9% |