Only Crystal Clearing. 08/06 to 08/20, 6 days. 4 earlier days are left out — below 168 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/20.
Direct duels in Bounty: how Colette does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Crystal Clearing. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
61.9%
239 games
Tick
52.3%
310 games
Mortis
49.0%
418 games
Najia
50.3%
185 games
Brock
47.2%
998 games
Grom
52.4%
84 games
Players with a profile and at least 20 games on Colette, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Mogging people | Diamond | 26 | 35.0% | 65.4% |
| 2 | あいちのシオン | Diamond | 41 | 30.4% | 41.5% |
| 3 | zeta |srama*** | Diamond | 21 | 30.3% | 47.6% |
| 4 | マロ | Diamond | 24 | 28.5% | 37.5% |
| 5 | 至恩大師哥 | Diamond | 26 | 26.2% | 26.9% |