My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Colette

Damage Dealer Epic Ranked · Silver Gem Grab
38.8%Win rate in Gem Grab
2,309Games
71Trust Score
80. of 105Rank in Gem Grab

Best map: Safe(r) Zone with 48.4% from 916 games.

Wins early — in Knockout 7.3 points better in short rounds than in long ones (37.2% against 44.6%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 26.38.8 %
Popularity 73.1.09 %
Breadth 0.0% of maps
Counter safety 43.33.0 %
Star rate 21.18.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 73th means “better than 73% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/20 — 30.3% from 534 appearances08/21 — 40.0% from 405 appearances08/22 — 39.4% from 307 appearances08/23 — 47.5% from 257 appearances08/24 — 42.8% from 421 appearances08/25 — 39.0% from 331 appearances
30.3%08/20 39.0%08/25

Pick rate

08/20 — 1.2% from 534 appearances08/21 — 1.2% from 405 appearances08/22 — 1.1% from 307 appearances08/23 — 1.0% from 257 appearances08/24 — 1.0% from 421 appearances08/25 — 0.9% from 331 appearances
1.2%08/20 0.9%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Bronze to Legendary the win rate stays practically the same (regression +0.5 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 28.7% from 656 gamesSilver — 38.5% from 2,421 gamesGold — 44.2% from 21,716 gamesDiamond — 43.7% from 26,662 gamesMythic — 43.7% from 168,219 gamesLegendary — 42.2% from 23,678 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Silver). Filtered to Gem Grab: 7 of 32 maps.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 44.7%
528 49
Deathcap Trap Gem Grabprev. season 39.1%
23 2
Crystal Arcade Gem Grabprev. season 15.8%
19 0
Gem Fort Gem Grab 39.7%
441 46
Double Swoosh Gem Grab 36.7%
420 46
Undermine Gem Grab 36.7%
472 47
Hard Rock Mine Gem Grab 35.0%
448 47

Against whom

Direct duels in Gem Grab: how Colette does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.7% against Sirius in Knockout. On average the worst case sits at 29.1%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 64.3% 1,522 games Doug 56.3% 364 games Starr Nova 49.5% 1,834 games Fang 49.2% 1,483 games Bull 49.3% 992 games Edgar 47.5% 6,668 games

Who plays him best soon

Players with a profile and at least 20 games on Colette, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Mogging people Mythic 32 36.7% 62.5%
2 勉強します^ ^ Diamond 25 36.6% 68.0%
3 シヒョウ Diamond 21 36.3% 71.4%
4 숨은 고수 Mythic 24 36.1% 66.7%
5 想要的或许在星期八 Legendary 29 36.0% 62.1%