Best map: Safe(r) Zone with 48.4% from 916 games.
Wins early — in Knockout 7.3 points better in short rounds than in long ones (37.2% against 44.6%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Bronze to Legendary the win rate stays practically the same (regression +0.5 points across the whole range). He plays the same at the bottom as at the top.
Gem Grab▾
Where this brawler works (ranked, Silver). Filtered to Gem Grab: 7 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade ![]() |
44.7% | 528 | 49 | ||
Deathcap Trap prev. season |
39.1% | 23 | 2 | ||
Crystal Arcade prev. season |
15.8% | 19 | 0 | ||
Gem Fort ![]() |
39.7% | 441 | 46 | ||
Double Swoosh ![]() |
36.7% | 420 | 46 | ||
Undermine ![]() |
36.7% | 472 | 47 | ||
Hard Rock Mine ![]() |
35.0% | 448 | 47 |
Direct duels in Gem Grab: how Colette does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.7% against Sirius in Knockout. On average the worst case sits at 29.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
64.3%
1,522 games
Doug
56.3%
364 games
Starr Nova
49.5%
1,834 games
Fang
49.2%
1,483 games
Bull
49.3%
992 games
Edgar
47.5%
6,668 games
Players with a profile and at least 20 games on Colette, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Mogging people | Mythic | 32 | 36.7% | 62.5% |
| 2 | 勉強します^ ^ | Diamond | 25 | 36.6% | 68.0% |
| 3 | シヒョウ | Diamond | 21 | 36.3% | 71.4% |
| 4 | 숨은 고수 | Mythic | 24 | 36.1% | 66.7% |
| 5 | 想要的或许在星期八 | Legendary | 29 | 36.0% | 62.1% |