Best map: Kaboom Canyon with 50.6% from 605 games.
Wins early — in Knockout 7.3 points better in short rounds than in long ones (37.2% against 44.6%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +10.3 — rewards skill: from Bronze to Legendary the win rate climbs by 10.3 points (regression 34.5% to 44.9%). The higher the tier, the better he does.
Knockout▾
Where this brawler works (ranked, Masters). Filtered to Knockout: 4 of 24 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Out in the Open prev. season |
46.2% | 2487 | 72 | ||
New Horizons prev. season |
45.4% | 2193 | 70 | ||
Belle's Rock prev. season |
44.7% | 1666 | 66 | ||
Flaring Phoenix prev. season |
44.2% | 2265 | 71 |
Direct duels in Knockout: how Colette does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.7% against Sirius in Knockout. On average the worst case sits at 29.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Grom
54.6%
436 games
Brock
48.2%
4,672 games
Bolt
51.1%
436 games
Doug
54.8%
135 games
Edgar
47.4%
4,374 games
Gray
47.8%
786 games
Players with a profile and at least 20 games on Colette, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Mogging people | Mythic | 32 | 36.7% | 62.5% |
| 2 | 勉強します^ ^ | Diamond | 25 | 36.6% | 68.0% |
| 3 | シヒョウ | Diamond | 21 | 36.3% | 71.4% |
| 4 | 숨은 고수 | Mythic | 24 | 36.1% | 66.7% |
| 5 | 想要的或许在星期八 | Legendary | 29 | 36.1% | 62.1% |