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Colette

Damage Dealer Epic Ranked · Masters
47.2%Win rate across all maps
1,039Games
59Trust Score
97. of 105Rank by score
+3.1Skill bonus

Best map: Kaboom Canyon with 50.0% from 674 games.

Wins early — in Knockout 7.3 points better in short rounds than in long ones (37.2% against 44.6%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 6.47.2 %
Popularity 50.0.41 %
Breadth 0.0% of maps
Counter safety 70.30.8 %
Star rate 21.16.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/12, 8 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/12.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 42.9% from 98 appearances08/05 — 49.1% from 110 appearances08/06 — 49.1% from 106 appearances08/08 — 50.8% from 63 appearances08/09 — 49.4% from 79 appearances08/10 — 44.8% from 116 appearances08/11 — 54.9% from 142 appearances08/12 — 48.4% from 62 appearances
42.9%08/04 48.4%08/12

Pick rate

08/04 — 0.3% from 98 appearances08/05 — 0.2% from 110 appearances08/06 — 0.2% from 106 appearances08/08 — 0.3% from 63 appearances08/09 — 0.3% from 79 appearances08/10 — 0.2% from 116 appearances08/11 — 0.2% from 142 appearances08/12 — 0.2% from 62 appearances
0.3%08/04 0.2%08/12

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +3.1 — rewards skill: from Bronze to Masters the win rate climbs by 3.1 points (regression 42.1% to 45.2%). The higher the tier, the better he does.

Bronze — 26.0% from 4,093 gamesSilver — 38.8% from 15,574 gamesGold — 44.3% from 150,167 gamesDiamond — 44.4% from 161,823 gamesMythic — 44.1% from 817,640 gamesLegendary — 44.2% from 138,651 gamesMasters — 47.4% from 1,039 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Kaboom Canyon Heist 50.0%
674 53
Shooting Star Bountyprev. season 47.2%
1905 68
Out in the Open Knockoutprev. season 46.2%
2492 72
New Horizons Knockoutprev. season 45.4%
2193 70
Ring of Fire Hot Zoneprev. season 44.9%
4126 80
Belle's Rock Knockoutprev. season 44.7%
1666 66
Flaring Phoenix Knockoutprev. season 44.2%
2276 71
Dry Season Bountyprev. season 44.0%
2155 70
Bridge Too Far Heist 44.9%
485 48
Crystal Arcade Gem Grabprev. season 43.5%
3419 77
Safe Zone Heist 44.6%
466 47
Hot Potato Heist 44.4%
417 45
Open Business Hot Zoneprev. season 42.7%
3143 76
Hideout Bountyprev. season 42.9%
1975 69
Rustic Arcade Gem Grabprev. season 42.4%
3826 79
Undermine Gem Grabprev. season 42.5%
3223 76
Deathcap Trap Gem Grabprev. season 42.3%
3307 76
Parallel Plays Hot Zoneprev. season 42.0%
3000 75
Double Swoosh Gem Grabprev. season 41.6%
3480 77
Sneaky Fields Brawl Ballprev. season 41.4%
4016 79
Hard Rock Mine Gem Grabprev. season 41.5%
3119 76
Pinball Dreams Brawl Ballprev. season 40.7%
3895 79
Center Stage Brawl Ballprev. season 40.6%
4411 81
Triple Dribble Brawl Ballprev. season 40.3%
2961 75

Who beats Colette and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Colette, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Mogging people Mythic 32 36.5% 62.5%
2 勉強します^ ^ Diamond 25 36.4% 68.0%
3 シヒョウ Diamond 21 36.1% 71.4%
4 숨은 고수 Mythic 24 35.9% 66.7%
5 想要的或许在星期八 Legendary 29 35.8% 62.1%