My roster

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Colette

Damage Dealer Epic Ranked · Silver
39.0%Win rate across all maps
15,015Games
99Trust Score
75. of 105Rank by score
+3.0Skill bonus

Best map: Safe(r) Zone with 48.6% from 928 games.

Wins early — in Knockout 7.3 points better in short rounds than in long ones (37.2% against 44.6%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 28.39.0 %
Popularity 76.1.21 %
Breadth 0.0% of maps
Counter safety 70.30.9 %
Star rate 21.16.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 76th means “better than 76% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/04 — 36.1% from 72 appearances08/05 — 36.1% from 180 appearances08/06 — 36.2% from 116 appearances08/20 — 33.9% from 3,458 appearances08/21 — 37.1% from 2,488 appearances08/22 — 40.6% from 1,874 appearances08/23 — 44.0% from 1,719 appearances08/24 — 42.3% from 2,691 appearances08/25 — 39.9% from 2,217 appearances08/26 — 37.3% from 568 appearances
36.1%08/04 37.3%08/26

Pick rate

08/04 — 1.2% from 72 appearances08/05 — 1.5% from 180 appearances08/06 — 1.5% from 116 appearances08/20 — 1.4% from 3,458 appearances08/21 — 1.3% from 2,488 appearances08/22 — 1.2% from 1,874 appearances08/23 — 1.2% from 1,719 appearances08/24 — 1.1% from 2,691 appearances08/25 — 1.1% from 2,217 appearances08/26 — 1.0% from 568 appearances
1.2%08/04 1.0%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +3.0 — rewards skill: from Bronze to Masters the win rate climbs by 3.0 points (regression 42.1% to 45.2%). The higher the tier, the better he does.

Bronze — 26.0% from 4,052 gamesSilver — 38.9% from 15,486 gamesGold — 44.3% from 149,231 gamesDiamond — 44.4% from 161,458 gamesMythic — 44.1% from 817,439 gamesLegendary — 44.2% from 138,599 gamesMasters — 47.3% from 1,035 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Safe(r) Zone Heist 48.6%
928 57
Kaboom Canyon Heist 48.2%
886 57
Bridge Too Far Heist 47.6%
949 58
Hot Potato Heist 46.8%
879 57
Safe Zone Heist 46.3%
940 58
Rustic Arcade Gem Grab 44.3%
540 49
Deathcap Trap Gem Grabprev. season 39.1%
23 2
Beach Ball Brawl Ball 27.3%
22 1
Pit Stop Heist 41.1%
700 53
Dry Season Bounty 41.1%
509 48
Pinhole Punt Brawl Ball 25.0%
24 3
Crystal Arcade Gem Grabprev. season 15.8%
19 0
Gem Fort Gem Grab 39.7%
469 47
Shooting Star Bounty 37.3%
474 47
New Horizons Knockout 37.2%
444 46
Double Swoosh Gem Grab 36.3%
432 46
Undermine Gem Grab 36.3%
487 48
Spiraling Out Brawl Ball 36.1%
468 47
Out in the Open Knockout 35.2%
517 49
Pinball Dreams Brawl Ball 34.9%
453 47
Hard Rock Mine Gem Grab 34.6%
471 47
Hideout Bounty 34.4%
450 47
Center Stage Brawl Ball 34.4%
457 47
Ring of Fire Hot Zone 33.2%
394 45
Triple Dribble Brawl Ball 32.6%
380 44
Flaring Phoenix Knockout 33.0%
443 46
Belle's Rock Knockout 32.8%
454 47
Open Business Hot Zone 31.9%
420 46
Sneaky Fields Brawl Ball 30.4%
358 43
Layer Cake Bounty 30.8%
409 45
Dueling Beetles Hot Zone 24.4%
332 42
Parallel Plays Hot Zone 23.9%
326 42

Who beats Colette and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Colette, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Mogging people Mythic 32 36.5% 62.5%
2 勉強します^ ^ Diamond 25 36.4% 68.0%
3 シヒョウ Diamond 21 36.1% 71.4%
4 숨은 고수 Mythic 24 35.9% 66.7%
5 想要的或许在星期八 Legendary 29 35.9% 62.1%