Wins early — in Heist 2.6 points better in short rounds than in long ones (52.5% against 49.9%, split at 81 s). A pick for pace — if the game drags on, it works against him.
Prochange
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +2.4 — rewards skill: from Bronze to Masters the win rate climbs by 2.4 points (regression 44.8% to 47.2%). The higher the tier, the better he does.
Where this brawler works (ranked, Pro).
Direct duels in Gem Grab: how Colt does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.3% against Shade in Hot Zone. On average the worst case sits at 27.3%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
65.5%
835 games
Fang
54.3%
775 games
Bo
52.3%
1,102 games
Pearl
55.7%
287 games
Doug
58.8%
153 games
8-Bit
52.3%
759 games
Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound. To the full list