Best map: Bridge Too Far with 55.0% from 605 games.
Wins early — in Heist 2.6 points better in short rounds than in long ones (52.5% against 49.9%, split at 81 s). A pick for pace — if the game drags on, it works against him.
Silverchange
08/03 to 08/21, 6 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 2.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +2.3 — rewards skill: from Bronze to Masters the win rate climbs by 2.3 points (regression 44.9% to 47.2%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Bridge Too Far ![]() |
55.0% | 605 | 51 | ||
Safe(r) Zone ![]() |
51.7% | 588 | 51 | ||
Hot Potato ![]() |
51.5% | 511 | 48 | ||
Kaboom Canyon ![]() |
49.6% | 570 | 50 | ||
Safe Zone ![]() |
48.8% | 565 | 50 | ||
Shooting Star ![]() |
48.6% | 364 | 43 | ||
New Horizons ![]() |
47.0% | 362 | 43 | ||
Dry Season ![]() |
47.0% | 330 | 42 | ||
Hideout ![]() |
45.5% | 354 | 43 | ||
Pit Stop ![]() |
44.6% | 406 | 45 | ||
Deathcap Trap prev. season |
42.3% | 26 | 4 | ||
Layer Cake ![]() |
43.2% | 234 | 37 | ||
Undermine ![]() |
42.6% | 237 | 37 | ||
Crystal Arcade prev. season |
38.1% | 42 | 11 | ||
Out in the Open ![]() |
42.5% | 395 | 45 | ||
Belle's Rock ![]() |
41.2% | 308 | 41 | ||
Pinball Dreams ![]() |
40.9% | 264 | 39 | ||
Rustic Arcade ![]() |
40.2% | 301 | 41 | ||
Hard Rock Mine ![]() |
39.4% | 226 | 36 | ||
Flaring Phoenix ![]() |
39.7% | 302 | 41 | ||
Center Stage ![]() |
38.8% | 224 | 36 | ||
Spiraling Out ![]() |
38.1% | 289 | 40 | ||
Gem Fort ![]() |
32.7% | 202 | 35 | ||
Sneaky Fields ![]() |
31.4% | 185 | 33 | ||
Ring of Fire ![]() |
31.7% | 221 | 36 | ||
Double Swoosh ![]() |
30.5% | 203 | 35 | ||
Dueling Beetles ![]() |
27.6% | 185 | 33 | ||
Parallel Plays ![]() |
24.8% | 157 | 31 | ||
Triple Dribble ![]() |
26.3% | 194 | 34 | ||
Open Business ![]() |
24.5% | 184 | 33 |
Direct duels in Gem Grab: how Colt does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 28.6% against Shade in Hot Zone. On average the worst case sits at 27.5%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
65.7%
887 games
Fang
53.6%
828 games
Pearl
56.2%
306 games
Bo
51.9%
1,182 games
Doug
57.9%
159 games
8-Bit
51.8%
796 games
Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound. To the full list