Best map: Bridge Too Far with 53.4% from 9,529 games.
Wins early — in Heist 2.6 points better in short rounds than in long ones (52.5% against 49.9%, split at 81 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
08/03 to 08/21, 17 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 3.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +2.4 — rewards skill: from Bronze to Masters the win rate climbs by 2.4 points (regression 44.8% to 47.2%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Bridge Too Far ![]() |
53.4% | 9529 | 92 | ||
Kaboom Canyon ![]() |
50.1% | 7804 | 89 | ||
Rustic Arcade ![]() |
49.9% | 2765 | 74 | ||
Safe Zone ![]() |
48.5% | 7942 | 90 | ||
New Horizons ![]() |
48.9% | 4229 | 80 | ||
Safe(r) Zone ![]() |
48.5% | 7823 | 89 | ||
Hideout ![]() |
48.1% | 3839 | 79 | ||
Spiraling Out ![]() |
48.4% | 2522 | 72 | ||
Shooting Star ![]() |
47.7% | 3476 | 77 | ||
Hot Potato ![]() |
47.3% | 5771 | 85 | ||
Center Stage ![]() |
47.8% | 2518 | 72 | ||
Dry Season ![]() |
47.1% | 2998 | 75 | ||
Out in the Open ![]() |
46.0% | 4071 | 80 | ||
Pinball Dreams ![]() |
46.2% | 2466 | 72 | ||
Gem Fort ![]() |
45.2% | 1167 | 61 | ||
Belle's Rock ![]() |
44.7% | 2258 | 71 | ||
Double Swoosh ![]() |
45.2% | 946 | 58 | ||
Deathcap Trap prev. season |
44.0% | 4111 | 80 | ||
Flaring Phoenix ![]() |
43.9% | 2496 | 72 | ||
Sneaky Fields ![]() |
43.9% | 1222 | 62 | ||
Pit Stop ![]() |
43.3% | 3157 | 76 | ||
Undermine ![]() |
43.7% | 1444 | 64 | ||
Hard Rock Mine ![]() |
43.6% | 1027 | 59 | ||
Crystal Arcade prev. season |
42.1% | 3724 | 78 | ||
Ring of Fire ![]() |
42.5% | 1385 | 63 | ||
Layer Cake ![]() |
42.0% | 1035 | 59 | ||
Triple Dribble ![]() |
42.0% | 976 | 58 | ||
Dueling Beetles ![]() |
38.9% | 589 | 51 | ||
Open Business ![]() |
37.9% | 931 | 57 | ||
Parallel Plays prev. season |
34.2% | 1300 | 62 |
Direct duels in Knockout: how Colt does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.3% against Shade in Hot Zone. On average the worst case sits at 27.3%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Pearl
60.6%
566 games
Bolt
59.7%
583 games
Gray
55.1%
1,133 games
Edgar
52.9%
4,729 games
Brock
51.9%
5,839 games
Mr. P
59.3%
145 games
Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound. To the full list