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← Overview

Colt

Damage Dealer Rare Ranked · Gold
48.9%Win rate across all maps
109,477Games
100Trust Score
56. of 105Rank by score
+2.4Skill bonus

Best map: Bridge Too Far with 56.8% from 11,390 games.

Wins early — in Heist 2.6 points better in short rounds than in long ones (52.5% against 49.9%, split at 81 s). A pick for pace — if the game drags on, it works against him.

Goldchange

History

08/01 to 08/21, 15 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/01 and 08/21.

Steadily picked — the pick rate sits at 2.9% and has not shifted measurably of late.

Win rate

08/01 — 44.2% from 138 appearances08/02 — 42.1% from 247 appearances08/03 — 47.2% from 492 appearances08/04 — 46.6% from 1,626 appearances08/05 — 47.7% from 4,393 appearances08/06 — 49.4% from 3,142 appearances08/12 — 56.7% from 67 appearances08/13 — 46.4% from 151 appearances08/14 — 59.1% from 127 appearances08/15 — 43.8% from 144 appearances08/16 — 41.4% from 198 appearances08/17 — 45.4% from 205 appearances08/18 — 42.1% from 216 appearances08/20 — 49.0% from 68,979 appearances08/21 — 48.8% from 40,498 appearances
44.2%08/01 48.8%08/21

Pick rate

08/01 — 3.8% from 138 appearances08/02 — 4.1% from 247 appearances08/03 — 3.7% from 492 appearances08/04 — 3.7% from 1,626 appearances08/05 — 3.6% from 4,393 appearances08/06 — 3.7% from 3,142 appearances08/12 — 3.3% from 67 appearances08/13 — 3.8% from 151 appearances08/14 — 3.1% from 127 appearances08/15 — 3.0% from 144 appearances08/16 — 3.3% from 198 appearances08/17 — 3.1% from 205 appearances08/18 — 3.5% from 216 appearances08/20 — 2.9% from 68,979 appearances08/21 — 2.9% from 40,498 appearances
3.8%08/01 2.9%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +2.4 — rewards skill: from Bronze to Masters the win rate climbs by 2.4 points (regression 44.8% to 47.2%). The higher the tier, the better he does.

Bronze — 48.6% from 1,829 gamesSilver — 44.0% from 9,804 gamesGold — 48.8% from 120,867 gamesDiamond — 46.2% from 236,035 gamesMythic — 45.7% from 1,520,684 gamesLegendary — 48.8% from 367,487 gamesMasters — 51.8% from 8,227 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Gold).

MapWin rateGamesTrust
Bridge Too Far Heist 56.8%
11390 95
Kaboom Canyon Heist 52.4%
8857 91
Safe Zone Heist 52.2%
9565 92
Safe(r) Zone Heist 51.8%
9349 92
New Horizons Knockout 51.2%
4914 82
Hideout Bounty 51.2%
4711 82
Hot Potato Heist 50.3%
7055 88
Rustic Arcade Gem Grab 50.5%
3568 78
Shooting Star Bounty 49.7%
4132 80
Out in the Open Knockout 48.9%
4763 82
Dry Season Bounty 48.9%
3972 79
Deathcap Trap Gem Grabprev. season 53.1%
294 40
Pinball Dreams Brawl Ball 47.6%
2898 74
Flaring Phoenix Knockout 47.2%
3699 78
Spiraling Out Brawl Ball 47.2%
2621 73
Pit Stop Heist 45.7%
4503 81
Center Stage Brawl Ball 45.3%
2695 73
Undermine Gem Grab 44.5%
1977 69
Gem Fort Gem Grab 44.1%
1802 67
Belle's Rock Knockout 43.6%
3332 77
Crystal Arcade Gem Grabprev. season 43.1%
325 42
Double Swoosh Gem Grab 41.3%
1507 65
Layer Cake Bounty 40.7%
2026 69
Hard Rock Mine Gem Grab 40.3%
1758 67
Triple Dribble Brawl Ball 40.2%
1600 66
Sneaky Fields Brawl Ball 39.3%
1679 66
Ring of Fire Hot Zone 38.8%
1831 68
Open Business Hot Zone 36.5%
1489 64
Dueling Beetles Hot Zone 29.3%
1060 59
Parallel Plays Hot Zone 25.6%
724 54

Against whom

Direct duels in Knockout: how Colt does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 29.3% against Shade in Hot Zone. On average the worst case sits at 27.3%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Pearl 60.6% 566 games Bolt 59.7% 583 games Gray 55.1% 1,133 games Edgar 52.9% 4,729 games Brock 51.9% 5,839 games Mr. P 59.3% 145 games

Who plays him best

Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 𝓕𝔁𝓵𝓵𝓮𝓷 Diamond 26 36.0% 69.2%
2 GEN|LEO Mythic 25 34.6% 64.0%
3 Sz3 Mythic 23 34.4% 65.2%
4 ブロスタ王 Diamond 23 33.5% 60.9%
5 無尾熊好累 Diamond 24 32.2% 54.2%