Best map: Bridge Too Far with 55.0% from 585 games.
Wins early — in Heist 2.6 points better in short rounds than in long ones (52.5% against 49.9%, split at 81 s). A pick for pace — if the game drags on, it works against him.
Silverchange
08/03 to 08/21, 6 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 2.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +2.4 — rewards skill: from Bronze to Masters the win rate climbs by 2.4 points (regression 44.9% to 47.2%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Bridge Too Far ![]() |
55.0% | 585 | 51 | ||
Safe(r) Zone ![]() |
51.8% | 569 | 50 | ||
Hot Potato ![]() |
51.6% | 486 | 48 | ||
Kaboom Canyon ![]() |
49.1% | 554 | 50 | ||
Safe Zone ![]() |
48.5% | 540 | 49 | ||
Shooting Star ![]() |
48.3% | 354 | 43 | ||
Dry Season ![]() |
47.9% | 317 | 41 | ||
New Horizons ![]() |
46.2% | 344 | 43 | ||
Hideout ![]() |
45.2% | 345 | 43 | ||
Pit Stop ![]() |
44.6% | 388 | 44 | ||
Deathcap Trap prev. season |
42.3% | 26 | 4 | ||
Layer Cake ![]() |
43.3% | 224 | 36 | ||
Crystal Arcade prev. season |
38.1% | 42 | 11 | ||
Out in the Open ![]() |
42.2% | 379 | 44 | ||
Undermine ![]() |
41.7% | 228 | 36 | ||
Pinball Dreams ![]() |
41.3% | 254 | 38 | ||
Belle's Rock ![]() |
41.3% | 300 | 41 | ||
Rustic Arcade ![]() |
40.6% | 286 | 40 | ||
Center Stage ![]() |
39.8% | 216 | 36 | ||
Hard Rock Mine ![]() |
39.8% | 216 | 36 | ||
Flaring Phoenix ![]() |
39.9% | 293 | 40 | ||
Spiraling Out ![]() |
38.0% | 279 | 39 | ||
Gem Fort ![]() |
32.0% | 197 | 34 | ||
Sneaky Fields ![]() |
30.7% | 179 | 33 | ||
Ring of Fire ![]() |
31.3% | 214 | 35 | ||
Double Swoosh ![]() |
30.3% | 198 | 34 | ||
Dueling Beetles ![]() |
28.0% | 182 | 33 | ||
Triple Dribble ![]() |
26.2% | 183 | 33 | ||
Parallel Plays ![]() |
23.0% | 152 | 30 | ||
Open Business ![]() |
23.6% | 174 | 32 |
Direct duels in Knockout: how Colt does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.3% against Shade in Hot Zone. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Pearl
60.7%
575 games
Bolt
59.7%
595 games
Gray
55.2%
1,144 games
Edgar
53.0%
4,791 games
Brock
51.9%
5,918 games
Mr. P
59.6%
146 games
Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound. To the full list