Wins early — in Knockout 4.1 points better in short rounds than in long ones (42.6% against 46.7%, split at 109 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +0.9 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Brawl Ball: how Colt does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers — the numbers are not enough for Masters yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Masters yet.
Bibi
56.3%
263 games
Griff
51.3%
388 games
Starr Nova
53.7%
136 games
Trunk
50.3%
179 games
Stu
50.9%
110 games
Surge
48.4%
219 games
Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.