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Colt

Damage Dealer Rare Ranked · Diamond Flaring Phoenix Knockout
44.0%Win rate on Flaring Phoenix
5,253Games here
2.6%Pick rate
83Trust Score
79. of 105Rank on this map
−2.6Skill bonus

Wins early — in Heist 1.6 points better in short rounds than in long ones (50.6% against 49.0%, split at 85 s). A pick for pace — if the game drags on, it works against him.

Profile

For Knockout, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.

Win ratePopularityBreadth 16.Counter safetyStar rate
Win rate 23.46.2 %
Popularity 95.3.45 %
Breadth 16.4% of maps
Counter safety 58.35.6 %
Star rate 69.23.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Flaring Phoenix. 08/04 to 08/23, 16 days. 10 earlier days are left out — below 116 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/23.

Win rate

08/04 — 51.0% from 261 appearances08/05 — 42.7% from 779 appearances08/06 — 42.9% from 805 appearances08/11 — 44.5% from 119 appearances08/12 — 39.7% from 290 appearances08/13 — 41.0% from 398 appearances08/14 — 43.2% from 447 appearances08/15 — 42.6% from 476 appearances08/16 — 42.3% from 556 appearances08/17 — 41.3% from 710 appearances08/18 — 44.3% from 679 appearances08/19 — 47.0% from 134 appearances08/20 — 42.2% from 961 appearances08/21 — 45.0% from 2,011 appearances08/22 — 44.2% from 1,397 appearances08/23 — 43.5% from 873 appearances
51.0%08/04 43.5%08/23

Pick rate

08/04 — 3.9% from 261 appearances08/05 — 3.8% from 779 appearances08/06 — 4.3% from 805 appearances08/11 — 3.1% from 119 appearances08/12 — 3.2% from 290 appearances08/13 — 2.9% from 398 appearances08/14 — 2.9% from 447 appearances08/15 — 3.0% from 476 appearances08/16 — 3.1% from 556 appearances08/17 — 3.6% from 710 appearances08/18 — 3.7% from 679 appearances08/19 — 2.7% from 134 appearances08/20 — 2.2% from 961 appearances08/21 — 2.8% from 2,011 appearances08/22 — 2.9% from 1,397 appearances08/23 — 3.0% from 873 appearances
3.9%08/04 3.0%08/23

Across the ranks

Win rate per rank tier on Flaring Phoenix — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −2.6 — punishes weak opponents: from Silver to Legendary the win rate drops by 2.6 points (regression 45.2% to 42.6%). Higher up he gets outplayed.

Silver — 44.2% from 658 gamesGold — 45.9% from 7,414 gamesDiamond — 43.5% from 11,073 gamesMythic — 42.9% from 48,614 gamesLegendary — 45.3% from 5,151 games
SilverGoldDiamondMythicLegendary

Against whom

Direct duels in Knockout: how Colt does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Flaring Phoenix. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 59.6% 1,277 games Pearl 59.2% 1,314 games Edgar 52.1% 9,681 games Mr. P 58.6% 309 games Brock 51.4% 11,778 games Grom 52.6% 975 games

Who plays him best

Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 ceejay❤️aims Legendary 36 44.4% 83.3%
2 ダークネスだもし Mythic 23 41.0% 87.0%
3 Arin the bot Legendary 25 39.2% 76.0%
4 GEN|LEO Mythic 31 38.7% 67.7%
5 SLC | frons Legendary 25 38.3% 72.0%