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EN

Colt

Damage Dealer Rare Ranked · Masters Hot Potato Heist
51.5%Win rate on Hot Potato
3,032Games here
2.4%Pick rate
75Trust Score
17. of 105Rank on this map

Wins early — in Heist 2.0 points better in short rounds than in long ones (50.8% against 48.7%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 59.Counter safetyStar rate
Win rate 65.53.7 %
Popularity 99.9.09 %
Breadth 59.11% of maps
Counter safety 75.38.7 %
Star rate 73.24.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Hot Potato. 08/04 to 08/13, 8 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/13.

Win rate

08/04 — 44.5% from 128 appearances08/05 — 39.4% from 180 appearances08/06 — 37.5% from 144 appearances08/08 — 48.8% from 80 appearances08/09 — 50.6% from 77 appearances08/10 — 55.1% from 136 appearances08/11 — 52.9% from 189 appearances08/13 — 60.0% from 65 appearances
44.5%08/04 60.0%08/13

Pick rate

08/04 — 10.0% from 128 appearances08/05 — 9.8% from 180 appearances08/06 — 9.8% from 144 appearances08/08 — 7.9% from 80 appearances08/09 — 8.3% from 77 appearances08/10 — 7.7% from 136 appearances08/11 — 8.9% from 189 appearances08/13 — 9.8% from 65 appearances
10.0%08/04 9.8%08/13

Across the ranks

Win rate per rank tier on Hot Potato — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.1 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 53.5% from 357 gamesSilver — 50.4% from 1,680 gamesGold — 48.0% from 22,988 gamesDiamond — 46.4% from 26,344 gamesMythic — 44.7% from 116,036 gamesLegendary — 49.0% from 42,679 gamesMasters — 47.1% from 1,411 games
BronzeSilverGoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Heist: how Colt does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Computed across all ranked tiers together — not for your tier alone.

Counters

Colt counters nobody here — he wins and loses as strength would have it.

Countered by

Nobody counters Colt here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 60.6% 46,227 games Chuck 57.8% 23,348 games Mico 57.4% 25,962 games Eve 57.4% 2,274 games Melodie 55.4% 12,106 games Carl 55.2% 13,284 games

Who plays him best soon

Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ceejay❤️aims Legendary 46 45.4% 80.4%
2 fu Legendary 38 45.4% 86.8%
3 SLC | frons Legendary 40 41.4% 72.5%
4 讓隊友感到不適,其實就是在幫助 Legendary 34 40.3% 73.5%
5 ダークネスだもし Mythic 23 40.2% 87.0%