Wins early — in Heist 2.0 points better in short rounds than in long ones (50.8% against 48.7%, split at 87 s). A pick for pace — if the game drags on, it works against him.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Only Hot Potato. 08/04 to 08/13, 8 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/13.
Win rate per rank tier on Hot Potato — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.1 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Heist: how Colt does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Computed across all ranked tiers together — not for your tier alone.
Colt counters nobody here — he wins and loses as strength would have it.
Nobody counters Colt here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
60.6%
46,227 games
Chuck
57.8%
23,348 games
Mico
57.4%
25,962 games
Eve
57.4%
2,274 games
Melodie
55.4%
12,106 games
Carl
55.2%
13,284 games
Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ceejay❤️aims | Legendary | 46 | 45.4% | 80.4% |
| 2 | fu | Legendary | 38 | 45.4% | 86.8% |
| 3 | SLC | frons | Legendary | 40 | 41.4% | 72.5% |
| 4 | 讓隊友感到不適,其實就是在幫助 | Legendary | 34 | 40.3% | 73.5% |
| 5 | ダークネスだもし | Mythic | 23 | 40.2% | 87.0% |