Best map: Bridge Too Far with 57.1% from 57,147 games.
Wins early — in Heist 2.6 points better in short rounds than in long ones (52.5% against 49.9%, split at 81 s). A pick for pace — if the game drags on, it works against him.
Legendarychange
08/02 to 08/19, 18 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/19.
Steadily picked — the pick rate sits at 2.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +3.2 — rewards skill: from Bronze to Masters the win rate climbs by 3.2 points (regression 44.2% to 47.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Legendary).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Bridge Too Far prev. season |
57.1% | 57147 | 100 | ||
Kaboom Canyon prev. season |
52.0% | 49548 | 100 | ||
Safe Zone prev. season |
49.4% | 48308 | 100 | ||
Hot Potato prev. season |
48.9% | 39668 | 100 | ||
New Horizons prev. season |
47.8% | 16998 | 100 | ||
Hideout prev. season |
47.0% | 14528 | 99 | ||
Double Swoosh prev. season |
47.6% | 3355 | 77 | ||
Out in the Open prev. season |
45.6% | 11864 | 96 | ||
Shooting Star prev. season |
45.3% | 11173 | 95 | ||
Undermine prev. season |
45.3% | 5344 | 84 | ||
Center Stage prev. season |
44.7% | 18275 | 100 | ||
Dry Season prev. season |
45.0% | 7392 | 88 | ||
Flaring Phoenix prev. season |
45.1% | 5111 | 83 | ||
Rustic Arcade prev. season |
44.8% | 8881 | 91 | ||
Crystal Arcade prev. season |
44.8% | 5979 | 85 | ||
Pinball Dreams prev. season |
44.4% | 14455 | 98 | ||
Deathcap Trap prev. season |
44.6% | 5292 | 83 | ||
Parallel Plays prev. season |
46.6% | 371 | 44 | ||
Sneaky Fields prev. season |
44.1% | 11683 | 95 | ||
Gem Fort prev. season |
44.5% | 3761 | 78 | ||
Layer Cake prev. season |
44.7% | 2147 | 70 | ||
Triple Dribble prev. season |
44.1% | 4144 | 80 | ||
Belle's Rock prev. season |
43.1% | 7690 | 89 | ||
Hard Rock Mine prev. season |
41.8% | 2874 | 74 | ||
Dueling Beetles prev. season |
41.6% | 1732 | 67 | ||
Ring of Fire prev. season |
40.6% | 4000 | 79 | ||
Open Business prev. season |
37.5% | 4620 | 81 |
Direct duels across all ranked maps: how Colt does when that brawler is on the enemy team. Computed across all ranked tiers — the numbers are not enough for Legendary yet.
Worst case: 22.4% against Edgar in Brawl Ball. On average the worst case sits at 21.7%.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team — which combination wins. Computed across all ranked tiers — the numbers are not enough for Legendary yet.
Bolt
60.4%
3,642 games
Chuck
59.3%
5,630 games
Mico
58.5%
6,716 games
Nori
57.9%
15,268 games
Eve
58.0%
615 games
Edgar
53.4%
27,912 games
Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound. To the full list