Wins early — in Heist 2.0 points better in short rounds than in long ones (50.8% against 48.7%, split at 87 s). A pick for pace — if the game drags on, it works against him.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Pro for that. The other axes do.
Direct duels in Brawl Ball: how Colt does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Pinhole Punt. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bibi
51.7%
7,315 games
Ash
52.4%
1,658 games
Clancy
52.4%
847 games
Jacky
53.0%
575 games
Bolt
51.5%
1,159 games
Griff
49.2%
11,317 games
Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ceejay❤️aims | Masters | 50 | 45.6% | 78.0% |
| 2 | fu | Legendary | 38 | 45.6% | 86.8% |
| 3 | SLC | frons | Legendary | 42 | 40.8% | 69.0% |
| 4 | いるかあめ🐬 | Legendary | 25 | 40.5% | 84.0% |
| 5 | ダークネスだもし | Mythic | 23 | 40.4% | 87.0% |