Wins early — in Knockout 4.1 points better in short rounds than in long ones (42.6% against 46.7%, split at 109 s). A pick for pace — if the game drags on, it works against him.
Only Rustic Arcade. 08/04 to 08/20, 4 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/20.
Win rate per rank tier on Rustic Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.9 — punishes weak opponents: from Gold to Legendary the win rate drops by 2.9 points (regression 47.7% to 44.8%). Higher up he gets outplayed.
Direct duels in Gem Grab: how Colt does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Rustic Arcade. Computed for Gold.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Gold.
Bolt
63.3%
177 games
Bo
56.1%
230 games
Fang
55.0%
129 games
Starr Nova
53.2%
126 games
Bull
54.0%
87 games
Mortis
49.6%
274 games
Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound. To the full list