Wins early — in Knockout 4.1 points better in short rounds than in long ones (42.6% against 46.7%, split at 109 s). A pick for pace — if the game drags on, it works against him.
Only Safe Zone. 08/04 to 08/18, 10 days. 14 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +8.6 — rewards skill: from Gold to Masters the win rate climbs by 8.6 points (regression 42.1% to 50.7%). The higher the tier, the better he does.
Direct duels in Heist: how Colt does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed for Diamond.
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Diamond.
Nori
64.4%
2,152 games
Mico
60.4%
1,565 games
Chuck
57.7%
1,429 games
Edgar
54.4%
3,723 games
Bibi
57.6%
654 games
Jessie
52.5%
3,261 games
Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | xfuzu | Legendary | 29 | 50.8% | 86.2% |
| 2 | JackSPARROW🌊 | Legendary | 32 | 50.2% | 81.3% |
| 3 | yahya /يحيى | Legendary | 41 | 48.7% | 70.7% |
| 4 | 💫Nova💫 | Mythic | 30 | 48.5% | 76.7% |
| 5 | JesusLovesYou | Masters | 32 | 48.5% | 75.0% |