Wins early — in Heist 1.1 points better in short rounds than in long ones (49.2% against 48.1%, split at 99 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +3.2 — rewards skill: from Diamond to Legendary the win rate climbs by 3.2 points (regression 40.7% to 43.9%). The higher the tier, the better he does.
Direct duels in Brawl Ball: how Colt does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed for Masters.
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed for Masters.
Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | xfuzu | Legendary | 29 | 50.9% | 86.2% |
| 2 | JackSPARROW🌊 | Legendary | 32 | 50.3% | 81.3% |
| 3 | yahya /يحيى | Legendary | 41 | 48.7% | 70.7% |
| 4 | 💫Nova💫 | Mythic | 30 | 48.5% | 76.7% |
| 5 | JesusLovesYou | Masters | 32 | 48.5% | 75.0% |