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EN

Colt

Damage Dealer Rare Ranked · Silver
45.8%Win rate across all maps
33,189Games
100Trust Score
58. of 105Rank by score

Best map: Bridge Too Far with 57.8% from 2,368 games.

Wins early — in Heist 2.6 points better in short rounds than in long ones (50.7% against 48.1%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 22.Counter safetyStar rate
Win rate 42.45.8 %
Popularity 93.2.68 %
Breadth 22.7% of maps
Counter safety 41.25.9 %
Star rate 62.24.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 11 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 2.2% and has not shifted measurably of late.

Win rate

08/03 — 44.8% from 87 appearances08/04 — 52.9% from 242 appearances08/05 — 47.3% from 400 appearances08/06 — 49.5% from 313 appearances08/20 — 44.3% from 7,215 appearances08/21 — 44.0% from 5,269 appearances08/22 — 47.0% from 4,496 appearances08/23 — 47.3% from 4,109 appearances08/24 — 46.8% from 5,923 appearances08/25 — 46.8% from 5,077 appearances08/26 — 43.8% from 1,100 appearances
44.8%08/03 43.8%08/26

Pick rate

08/03 — 4.0% from 87 appearances08/04 — 3.9% from 242 appearances08/05 — 3.3% from 400 appearances08/06 — 4.0% from 313 appearances08/20 — 2.9% from 7,215 appearances08/21 — 2.8% from 5,269 appearances08/22 — 2.9% from 4,496 appearances08/23 — 2.8% from 4,109 appearances08/24 — 2.5% from 5,923 appearances08/25 — 2.4% from 5,077 appearances08/26 — 2.1% from 1,100 appearances
4.0%08/03 2.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 50.4% from 10,196 gamesSilver — 45.9% from 34,437 gamesGold — 47.7% from 385,861 gamesDiamond — 46.5% from 413,371 gamesMythic — 45.8% from 1,614,387 gamesLegendary — 49.1% from 395,201 gamesMasters — 51.8% from 8,472 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Bridge Too Far Heist 57.8%
2368 71
Safe(r) Zone Heist 52.2%
2197 70
Safe Zone Heist 51.6%
2100 70
Kaboom Canyon Heist 51.3%
2192 70
Hot Potato Heist 51.2%
1872 68
Shooting Star Bounty 48.1%
1291 62
New Horizons Knockout 47.7%
1334 63
Dry Season Bounty 47.8%
1223 62
Hideout Bounty 46.9%
1330 63
Pit Stop Heist 46.6%
1483 64
Out in the Open Knockout 46.5%
1343 63
Flaring Phoenix Knockout 45.9%
1150 61
Belle's Rock Knockout 45.6%
1135 60
Pinhole Punt Brawl Ball 50.0%
40 10
Pinball Dreams Brawl Ball 44.5%
943 58
Center Stage Brawl Ball 43.7%
886 57
Deathcap Trap Gem Grabprev. season 42.3%
26 4
Beach Ball Brawl Ball 43.1%
51 14
Crystal Arcade Gem Grabprev. season 38.1%
42 11
Rustic Arcade Gem Grab 41.6%
1175 61
Layer Cake Bounty 41.3%
900 57
Hard Rock Mine Gem Grab 41.3%
837 56
Spiraling Out Brawl Ball 41.2%
957 58
Undermine Gem Grab 39.3%
821 56
Sneaky Fields Brawl Ball 38.6%
743 54
Double Swoosh Gem Grab 38.3%
732 54
Gem Fort Gem Grab 37.3%
756 54
Triple Dribble Brawl Ball 35.1%
679 53
Ring of Fire Hot Zone 34.3%
724 54
Dueling Beetles Hot Zone 31.4%
628 52
Open Business Hot Zone 31.3%
703 53
Parallel Plays Hot Zone 27.3%
596 51

Who beats Colt and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 fu Legendary 38 45.2% 86.8%
2 ceejay❤️aims Masters 57 44.9% 73.7%
3 いるかあめ🐬 Legendary 33 42.2% 81.8%
4 SLC | frons Legendary 42 40.4% 69.0%
5 ダークネスだもし Mythic 23 40.0% 87.0%