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EN

Colt

Damage Dealer Rare Ranked · Silver Bounty
46.5%Win rate in Bounty
4,534Games
81Trust Score
37. of 104Rank in Bounty
−5.1Skill bonus

Best map: Bridge Too Far with 58.0% from 2,302 games.

Wins early — in Heist 2.6 points better in short rounds than in long ones (50.7% against 48.1%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 23.Counter safetyStar rate
Win rate 51.46.5 %
Popularity 93.2.73 %
Breadth 23.7% of maps
Counter safety 44.32.1 %
Star rate 75.25.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 7 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 2.0% and has not shifted measurably of late.

Win rate

08/05 — 51.4% from 72 appearances08/20 — 48.0% from 1,018 appearances08/21 — 44.2% from 730 appearances08/22 — 46.6% from 689 appearances08/23 — 46.2% from 574 appearances08/24 — 45.3% from 815 appearances08/25 — 48.4% from 676 appearances
51.4%08/05 48.4%08/25

Pick rate

08/05 — 4.3% from 72 appearances08/20 — 2.8% from 1,018 appearances08/21 — 2.8% from 730 appearances08/22 — 3.2% from 689 appearances08/23 — 2.9% from 574 appearances08/24 — 2.5% from 815 appearances08/25 — 2.4% from 676 appearances
4.3%08/05 2.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −5.1 — punishes weak opponents: from Bronze to Masters the win rate drops by 5.1 points (regression 49.0% to 43.9%). Higher up he gets outplayed.

Bronze — 53.4% from 1,350 gamesSilver — 46.7% from 4,760 gamesGold — 47.8% from 50,566 gamesDiamond — 46.4% from 62,910 gamesMythic — 45.4% from 272,891 gamesLegendary — 46.0% from 36,337 gamesMasters — 45.2% from 330 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Bounty

Where this brawler works (ranked, Silver). Filtered to Bounty: 4 of 32 maps.

MapWin rateGamesTrust
Shooting Star Bounty 48.3%
1249 62
Dry Season Bounty 47.7%
1155 61
Hideout Bounty 47.1%
1270 62
Layer Cake Bounty 41.4%
860 56

Against whom

Direct duels in Bounty: how Colt does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 31.5% against Mico in Hot Zone. On average the worst case sits at 29.2%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.5% 3,020 games Mr. P 58.9% 457 games Pearl 55.2% 1,228 games Brock 52.1% 14,955 games Grom 53.6% 1,553 games Tick 51.8% 5,250 games

Who plays him best soon

Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ceejay❤️aims Masters 54 45.5% 75.9%
2 fu Legendary 38 45.5% 86.8%
3 SLC | frons Legendary 42 40.7% 69.0%
4 いるかあめ🐬 Legendary 25 40.4% 84.0%
5 ダークネスだもし Mythic 23 40.3% 87.0%