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EN

Colt

Damage Dealer Rare Ranked · Masters
51.8%Win rate across all maps
8,429Games
90Trust Score
24. of 105Rank by score

Best map: Bridge Too Far with 59.3% from 1,784 games.

Wins early — in Heist 2.0 points better in short rounds than in long ones (50.8% against 48.7%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safety 41.Star rate
Win rate 51.51.8 %
Popularity 90.2.99 %
Breadth 56.10% of maps
Counter safety 41.25.7 %
Star rate 64.24.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 18 days. 8 earlier days are left out — below 99 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 2.4% and has not shifted measurably of late.

Win rate

08/03 — 43.7% from 231 appearances08/04 — 48.2% from 664 appearances08/05 — 53.7% from 1,031 appearances08/06 — 50.3% from 829 appearances08/07 — 44.8% from 270 appearances08/08 — 52.1% from 466 appearances08/09 — 53.0% from 453 appearances08/10 — 49.9% from 922 appearances08/11 — 54.4% from 1,056 appearances08/12 — 56.2% from 393 appearances08/13 — 53.4% from 328 appearances08/14 — 55.6% from 248 appearances08/15 — 54.5% from 154 appearances08/16 — 49.8% from 219 appearances08/17 — 50.2% from 211 appearances08/18 — 53.7% from 419 appearances08/19 — 49.4% from 267 appearances08/25 — 55.6% from 133 appearances
43.7%08/03 55.6%08/25

Pick rate

08/03 — 2.0% from 231 appearances08/04 — 1.9% from 664 appearances08/05 — 1.8% from 1,031 appearances08/06 — 1.8% from 829 appearances08/07 — 1.7% from 270 appearances08/08 — 1.9% from 466 appearances08/09 — 1.6% from 453 appearances08/10 — 1.8% from 922 appearances08/11 — 1.7% from 1,056 appearances08/12 — 1.5% from 393 appearances08/13 — 1.8% from 328 appearances08/14 — 1.7% from 248 appearances08/15 — 1.6% from 154 appearances08/16 — 1.6% from 219 appearances08/17 — 2.1% from 211 appearances08/18 — 1.8% from 419 appearances08/19 — 2.4% from 267 appearances08/25 — 1.5% from 133 appearances
2.0%08/03 1.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 50.3% from 9,358 gamesSilver — 46.0% from 32,085 gamesGold — 47.8% from 362,788 gamesDiamond — 46.5% from 403,333 gamesMythic — 45.8% from 1,607,814 gamesLegendary — 49.0% from 392,379 gamesMasters — 51.8% from 8,429 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Bridge Too Far Heistprev. season 59.3%
1784 67
Kaboom Canyon Heistprev. season 54.2%
1488 64
Safe(r) Zone Heist 51.9%
3374 77
Safe Zone Heistprev. season 52.5%
1488 64
Pit Stop Heist 51.8%
1607 66
Pinball Dreams Brawl Ball 52.2%
531 49
Hideout Bounty 50.9%
466 47
Double Swoosh Gem Grabprev. season 47.8%
3525 77
New Horizons Knockout 49.5%
666 52
Center Stage Brawl Ball 49.1%
762 54
Hot Potato Heistprev. season 47.0%
1422 64
Shooting Star Bountyprev. season 45.3%
11537 95
Undermine Gem Grabprev. season 45.2%
5570 84
Sneaky Fields Brawl Ball 47.1%
571 50
Flaring Phoenix Knockoutprev. season 45.2%
5350 84
Dry Season Bountyprev. season 44.9%
7644 89
Rustic Arcade Gem Grabprev. season 44.8%
9195 92
Out in the Open Knockout 47.2%
405 45
Crystal Arcade Gem Grabprev. season 44.8%
6024 85
Deathcap Trap Gem Grabprev. season 44.6%
5336 84
Layer Cake Bountyprev. season 45.0%
2263 71
Gem Fort Gem Grabprev. season 44.5%
3940 79
Triple Dribble Brawl Ballprev. season 44.4%
4340 80
Belle's Rock Knockoutprev. season 43.2%
8193 90
Hard Rock Mine Gem Grabprev. season 42.1%
2993 75
Dueling Beetles Hot Zoneprev. season 42.3%
1844 68
Ring of Fire Hot Zoneprev. season 40.6%
4162 80
Parallel Plays Hot Zoneprev. season 38.2%
4394 81
Open Business Hot Zoneprev. season 38.0%
4829 82

Who beats Colt and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ceejay❤️aims Masters 50 45.6% 78.0%
2 fu Legendary 38 45.6% 86.8%
3 SLC | frons Legendary 42 40.8% 69.0%
4 いるかあめ🐬 Legendary 25 40.5% 84.0%
5 ダークネスだもし Mythic 23 40.4% 87.0%