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EN

Colt

Damage Dealer Rare Ranked · Silver
45.8%Win rate across all maps
31,208Games
100Trust Score
56. of 105Rank by score

Best map: Bridge Too Far with 57.8% from 2,278 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 24.Counter safetyStar rate
Win rate 43.45.8 %
Popularity 93.2.71 %
Breadth 24.7% of maps
Counter safety 41.25.9 %
Star rate 64.24.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 10 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 2.5% and has not shifted measurably of late.

Win rate

08/03 — 44.8% from 87 appearances08/04 — 52.9% from 242 appearances08/05 — 47.3% from 400 appearances08/06 — 49.5% from 313 appearances08/20 — 44.2% from 7,187 appearances08/21 — 44.0% from 5,226 appearances08/22 — 46.9% from 4,458 appearances08/23 — 47.5% from 4,007 appearances08/24 — 46.7% from 5,709 appearances08/25 — 46.7% from 4,579 appearances
44.8%08/03 46.7%08/25

Pick rate

08/03 — 4.0% from 87 appearances08/04 — 3.9% from 242 appearances08/05 — 3.3% from 400 appearances08/06 — 4.0% from 313 appearances08/20 — 2.9% from 7,187 appearances08/21 — 2.8% from 5,226 appearances08/22 — 2.9% from 4,458 appearances08/23 — 2.8% from 4,007 appearances08/24 — 2.5% from 5,709 appearances08/25 — 2.4% from 4,579 appearances
4.0%08/03 2.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 50.3% from 9,468 gamesSilver — 46.0% from 32,456 gamesGold — 47.8% from 366,461 gamesDiamond — 46.5% from 405,138 gamesMythic — 45.8% from 1,609,052 gamesLegendary — 49.0% from 392,887 gamesMasters — 51.8% from 8,435 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Bridge Too Far Heist 57.8%
2278 71
Safe(r) Zone Heist 51.9%
2131 70
Safe Zone Heist 51.3%
2023 69
Kaboom Canyon Heist 51.2%
2050 69
Hot Potato Heist 50.7%
1742 67
Shooting Star Bounty 48.3%
1240 62
New Horizons Knockout 47.8%
1299 62
Dry Season Bounty 47.7%
1140 60
Pit Stop Heist 46.8%
1443 64
Hideout Bounty 46.8%
1247 62
Out in the Open Knockout 46.5%
1241 62
Flaring Phoenix Knockout 45.4%
1076 60
Belle's Rock Knockout 45.1%
1052 59
Pinball Dreams Brawl Ball 44.6%
877 57
Center Stage Brawl Ball 43.9%
820 56
Deathcap Trap Gem Grabprev. season 42.3%
26 4
Pinhole Punt Brawl Ball 30.0%
10 0
Crystal Arcade Gem Grabprev. season 38.1%
42 11
Rustic Arcade Gem Grab 41.7%
1066 59
Hard Rock Mine Gem Grab 41.5%
784 55
Layer Cake Bounty 41.3%
848 56
Spiraling Out Brawl Ball 41.2%
881 57
Undermine Gem Grab 40.2%
764 54
Sneaky Fields Brawl Ball 38.9%
684 53
Double Swoosh Gem Grab 38.1%
674 53
Gem Fort Gem Grab 37.4%
695 53
Triple Dribble Brawl Ball 34.9%
642 52
Ring of Fire Hot Zone 34.5%
702 53
Dueling Beetles Hot Zone 31.8%
582 50
Open Business Hot Zone 31.5%
648 52
Parallel Plays Hot Zone 27.6%
561 50

Who beats Colt and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ceejay❤️aims Masters 54 45.6% 75.9%
2 fu Legendary 38 45.6% 86.8%
3 SLC | frons Legendary 42 40.8% 69.0%
4 いるかあめ🐬 Legendary 25 40.5% 84.0%
5 ダークネスだもし Mythic 23 40.4% 87.0%