Best map: Bridge Too Far with 55.1% from 37,255 games.
Wins early — in Heist 2.6 points better in short rounds than in long ones (50.7% against 48.1%, split at 87 s). A pick for pace — if the game drags on, it works against him.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/03 to 08/26, 11 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.
Steadily picked — the pick rate sits at 2.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.2 points across the whole range). He plays the same at the bottom as at the top.
Gem Grab▾
Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade ![]() |
49.0% | 11588 | 95 | ||
Undermine ![]() |
44.6% | 6598 | 87 | ||
Deathcap Trap +Diamondprev. season |
44.6% | 4405 | 81 | ||
Gem Fort ![]() |
43.9% | 6091 | 86 | ||
Hard Rock Mine ![]() |
42.9% | 5894 | 85 | ||
Double Swoosh ![]() |
42.1% | 4973 | 83 | ||
Crystal Arcade +Diamondprev. season |
42.2% | 4049 | 79 |
Direct duels in Gem Grab: how Colt does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.4% against Mico in Hot Zone. On average the worst case sits at 29.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
64.1%
2,736 games
Clancy
57.8%
521 games
Doug
53.2%
620 games
Bo
50.5%
4,457 games
Fang
50.8%
2,790 games
Stu
49.9%
3,271 games
Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ceejay❤️aims | Masters | 54 | 45.5% | 75.9% |
| 2 | fu | Legendary | 38 | 45.4% | 86.8% |
| 3 | SLC | frons | Legendary | 42 | 40.6% | 69.0% |
| 4 | いるかあめ🐬 | Legendary | 25 | 40.3% | 84.0% |
| 5 | ダークネスだもし | Mythic | 23 | 40.2% | 87.0% |