My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Colt

Damage Dealer Rare Ranked · Gold Gem Grab
45.3%Win rate in Gem Grab
35,144Games
100Trust Score
72. of 105Rank in Gem Grab

Best map: Bridge Too Far with 55.1% from 37,255 games.

Wins early — in Heist 2.6 points better in short rounds than in long ones (50.7% against 48.1%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 16.Counter safetyStar rate
Win rate 29.45.3 %
Popularity 82.1.52 %
Breadth 16.3% of maps
Counter safety 24.28.2 %
Star rate 58.25.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 11 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 2.0% and has not shifted measurably of late.

Win rate

08/03 — 38.9% from 108 appearances08/04 — 40.6% from 313 appearances08/05 — 45.2% from 748 appearances08/06 — 47.4% from 586 appearances08/20 — 45.2% from 6,963 appearances08/21 — 45.4% from 6,674 appearances08/22 — 44.5% from 4,624 appearances08/23 — 46.5% from 4,248 appearances08/24 — 44.7% from 6,514 appearances08/25 — 45.5% from 5,494 appearances08/26 — 46.1% from 627 appearances
38.9%08/03 46.1%08/26

Pick rate

08/03 — 3.1% from 108 appearances08/04 — 2.7% from 313 appearances08/05 — 2.5% from 748 appearances08/06 — 2.7% from 586 appearances08/20 — 1.6% from 6,963 appearances08/21 — 1.6% from 6,674 appearances08/22 — 1.6% from 4,624 appearances08/23 — 1.6% from 4,248 appearances08/24 — 1.4% from 6,514 appearances08/25 — 1.4% from 5,494 appearances08/26 — 1.5% from 627 appearances
3.1%08/03 1.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.2 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 45.9% from 1,555 gamesSilver — 40.2% from 4,323 gamesGold — 45.3% from 37,230 gamesDiamond — 44.5% from 49,150 gamesMythic — 44.5% from 234,868 gamesLegendary — 44.8% from 36,296 gamesMasters — 47.0% from 330 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 49.0%
11588 95
Undermine Gem Grab 44.6%
6598 87
Deathcap Trap Gem Grab+Diamondprev. season 44.6%
4405 81
Gem Fort Gem Grab 43.9%
6091 86
Hard Rock Mine Gem Grab 42.9%
5894 85
Double Swoosh Gem Grab 42.1%
4973 83
Crystal Arcade Gem Grab+Diamondprev. season 42.2%
4049 79

Against whom

Direct duels in Gem Grab: how Colt does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 31.4% against Mico in Hot Zone. On average the worst case sits at 29.1%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 64.1% 2,736 games Clancy 57.8% 521 games Doug 53.2% 620 games Bo 50.5% 4,457 games Fang 50.8% 2,790 games Stu 49.9% 3,271 games

Who plays him best soon

Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ceejay❤️aims Masters 54 45.5% 75.9%
2 fu Legendary 38 45.4% 86.8%
3 SLC | frons Legendary 42 40.6% 69.0%
4 いるかあめ🐬 Legendary 25 40.3% 84.0%
5 ダークネスだもし Mythic 23 40.2% 87.0%