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EN

Colt

Damage Dealer Rare Ranked · Bronze Knockout
53.4%Win rate in Knockout
1,426Games
64Trust Score
15. of 98Rank in Knockout
−3.7Skill bonus

Best map: Bridge Too Far with 57.5% from 452 games.

Wins early — in Heist 2.0 points better in short rounds than in long ones (50.8% against 48.7%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadth 26.Counter safetyStar rate
Win rate 67.53.4 %
Popularity 87.1.86 %
Breadth 26.7% of maps
Counter safety 55.35.8 %
Star rate 63.23.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 4 earlier days are left out — below 87 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 2.4% and has not shifted measurably of late.

Win rate

08/20 — 47.1% from 306 appearances08/21 — 52.6% from 152 appearances08/22 — 57.7% from 234 appearances08/23 — 55.3% from 217 appearances08/24 — 53.4% from 251 appearances08/25 — 55.6% from 266 appearances
47.1%08/20 55.6%08/25

Pick rate

08/20 — 2.2% from 306 appearances08/21 — 1.8% from 152 appearances08/22 — 2.0% from 234 appearances08/23 — 2.0% from 217 appearances08/24 — 1.6% from 251 appearances08/25 — 1.6% from 266 appearances
2.2%08/20 1.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.7 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.7 points (regression 47.5% to 43.8%). Higher up he gets outplayed.

Bronze — 53.4% from 1,437 gamesSilver — 46.5% from 4,740 gamesGold — 47.0% from 54,200 gamesDiamond — 45.3% from 65,969 gamesMythic — 44.7% from 266,354 gamesLegendary — 46.0% from 43,146 gamesMasters — 49.4% from 781 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Bronze). Filtered to Knockout: 4 of 28 maps.

MapWin rateGamesTrust
Out in the Open Knockout 55.5%
371 44
Belle's Rock Knockout 54.9%
350 43
New Horizons Knockout 53.5%
353 43
Flaring Phoenix Knockout 49.4%
352 43

Against whom

Direct duels in Knockout: how Colt does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 31.9% against Mico in Hot Zone. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 58.2% 1,913 games Pearl 57.5% 2,134 games Edgar 52.1% 15,930 games Gray 52.5% 3,825 games Brock 51.1% 18,364 games Mr. P 55.0% 549 games

Who plays him best soon

Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ceejay❤️aims Masters 50 45.5% 78.0%
2 fu Legendary 38 45.5% 86.8%
3 SLC | frons Legendary 42 40.7% 69.0%
4 いるかあめ🐬 Legendary 25 40.5% 84.0%
5 ダークネスだもし Mythic 23 40.4% 87.0%