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EN

Colt

Damage Dealer Rare Ranked · Silver
45.8%Win rate across all maps
30,837Games
100Trust Score
55. of 105Rank by score

Best map: Bridge Too Far with 57.8% from 2,260 games.

Wins early — in Heist 2.0 points better in short rounds than in long ones (50.8% against 48.7%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 24.Counter safetyStar rate
Win rate 44.45.8 %
Popularity 93.2.72 %
Breadth 24.7% of maps
Counter safety 41.25.7 %
Star rate 64.24.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 10 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 2.5% and has not shifted measurably of late.

Win rate

08/03 — 44.8% from 87 appearances08/04 — 52.9% from 242 appearances08/05 — 47.3% from 400 appearances08/06 — 49.5% from 313 appearances08/20 — 44.2% from 7,185 appearances08/21 — 44.0% from 5,217 appearances08/22 — 47.0% from 4,443 appearances08/23 — 47.4% from 3,960 appearances08/24 — 46.7% from 5,632 appearances08/25 — 46.8% from 4,385 appearances
44.8%08/03 46.8%08/25

Pick rate

08/03 — 4.0% from 87 appearances08/04 — 3.9% from 242 appearances08/05 — 3.3% from 400 appearances08/06 — 4.0% from 313 appearances08/20 — 2.9% from 7,185 appearances08/21 — 2.8% from 5,217 appearances08/22 — 2.9% from 4,443 appearances08/23 — 2.8% from 3,960 appearances08/24 — 2.5% from 5,632 appearances08/25 — 2.4% from 4,385 appearances
4.0%08/03 2.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 50.3% from 9,358 gamesSilver — 46.0% from 32,085 gamesGold — 47.8% from 362,788 gamesDiamond — 46.5% from 403,333 gamesMythic — 45.8% from 1,607,814 gamesLegendary — 49.0% from 392,379 gamesMasters — 51.8% from 8,429 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Bridge Too Far Heist 57.8%
2260 71
Safe(r) Zone Heist 51.9%
2109 70
Safe Zone Heist 51.3%
2009 69
Kaboom Canyon Heist 51.0%
2024 69
Hot Potato Heist 50.9%
1720 67
Shooting Star Bounty 48.5%
1232 62
Dry Season Bounty 48.0%
1123 60
New Horizons Knockout 47.6%
1289 62
Pit Stop Heist 46.9%
1426 64
Hideout Bounty 46.6%
1232 62
Out in the Open Knockout 46.6%
1228 62
Flaring Phoenix Knockout 45.4%
1064 59
Belle's Rock Knockout 44.8%
1037 59
Pinball Dreams Brawl Ball 44.4%
869 56
Deathcap Trap Gem Grabprev. season 42.3%
26 4
Center Stage Brawl Ball 43.6%
805 55
Crystal Arcade Gem Grabprev. season 38.1%
42 11
Rustic Arcade Gem Grab 41.5%
1059 59
Layer Cake Bounty 41.4%
830 56
Hard Rock Mine Gem Grab 41.4%
763 54
Spiraling Out Brawl Ball 41.4%
863 56
Undermine Gem Grab 40.1%
760 54
Sneaky Fields Brawl Ball 38.7%
674 53
Double Swoosh Gem Grab 38.2%
668 52
Gem Fort Gem Grab 37.4%
687 53
Triple Dribble Brawl Ball 35.0%
631 52
Ring of Fire Hot Zone 34.6%
697 53
Dueling Beetles Hot Zone 31.6%
569 50
Open Business Hot Zone 31.6%
639 52
Parallel Plays Hot Zone 27.5%
556 50

Who beats Colt and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ceejay❤️aims Masters 50 45.6% 78.0%
2 fu Legendary 38 45.6% 86.8%
3 SLC | frons Legendary 42 40.8% 69.0%
4 いるかあめ🐬 Legendary 25 40.5% 84.0%
5 ダークネスだもし Mythic 23 40.4% 87.0%