For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
Only Deadlock. 08/06 to 08/21, 3 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/21.
Direct duels in Brawl Ball: how Cordelius does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Deadlock. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Cordelius counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bibi
57.6%
1,878 games
Griff
54.6%
2,708 games
Frank
54.9%
1,198 games
Edgar
53.5%
3,155 games
Damian
56.5%
504 games
Doug
56.1%
403 games
Players with a profile and at least 20 games on Cordelius, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | rrrrrrrrrrruka | Diamond | 20 | 34.5% | 60.0% |
| 2 | WBC太極旗포수🇰🇷 | Mythic | 21 | 34.2% | 57.1% |
| 3 | KR | No.38 | Mythic | 26 | 30.7% | 38.5% |
| 4 | わんわんほーるゆさりざ | Diamond | 20 | 29.9% | 35.0% |
| 5 | 戦犯チェー | Diamond | 23 | 29.9% | 34.8% |