Best map: Hot Potato with 57.6% from 384 games.
Wins early — in Heist 3.7 points better in short rounds than in long ones (54.2% against 50.5%, split at 83 s). A pick for pace — if the game drags on, it works against him.
Masterschange
08/04 to 08/18, 9 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +5.6 — rewards skill: from Bronze to Masters the win rate climbs by 5.6 points (regression 43.9% to 49.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hot Potato prev. season |
57.6% | 384 | 44 | ||
Kaboom Canyon prev. season |
63.9% | 108 | 25 | ||
Safe Zone prev. season |
53.1% | 196 | 34 | ||
Deathcap Trap prev. season |
71.4% | 28 | 5 | ||
Open Business prev. season |
72.7% | 22 | 1 | ||
Belle's Rock prev. season |
58.1% | 43 | 11 | ||
Ring of Fire prev. season |
83.3% | 12 | 0 | ||
Dry Season prev. season |
64.0% | 25 | 3 | ||
Pinball Dreams prev. season |
54.1% | 61 | 17 | ||
Layer Cake prev. season |
51.8% | 56 | 15 | ||
Parallel Plays prev. season |
47.7% | 155 | 31 | ||
Hard Rock Mine prev. season |
60.0% | 15 | 0 | ||
Dueling Beetles prev. season |
61.5% | 13 | 0 | ||
New Horizons prev. season |
50.0% | 52 | 14 | ||
Sneaky Fields prev. season |
46.7% | 60 | 16 | ||
Crystal Arcade prev. season |
47.8% | 23 | 2 | ||
Out in the Open prev. season |
41.7% | 12 | 0 | ||
Gem Fort prev. season |
40.0% | 20 | 0 | ||
Triple Dribble prev. season |
40.0% | 25 | 3 | ||
Flaring Phoenix prev. season |
41.9% | 43 | 11 | ||
Center Stage prev. season |
36.4% | 22 | 1 | ||
Undermine prev. season |
31.6% | 19 | 0 | ||
Double Swoosh prev. season |
14.3% | 14 | 0 | ||
Bridge Too Far prev. season |
38.8% | 98 | 24 |
Direct duels in Knockout: how Cordelius does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.1% against Clancy in Gem Grab. On average the worst case sits at 28.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
56.4%
587 games
Edgar
54.1%
529 games
Leon
58.1%
129 games
Bolt
65.6%
61 games
Tick
52.5%
242 games
Pierce
53.7%
175 games
Players with a profile and at least 20 games on Cordelius, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | WBC太極旗포수🇰🇷 | Mythic | 21 | 31.8% | 57.1% |
| 2 | KR | No.38 | Diamond | 26 | 28.5% | 38.5% |
| 3 | みじんこ | Diamond | 25 | 27.9% | 36.0% |
| 4 | ちくわんわん | Mythic | 20 | 23.0% | 10.0% |