Best map: Parallel Plays with 50.6% from 89 games.
Wins late — in Knockout 10.9 points better in long rounds than in short ones (47.0% against 36.1%, split at 96 s). Needs the long round; in a fast game he never arrives.
Silverchange
08/05 to 08/21, 3 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +5.9 — rewards skill: from Bronze to Masters the win rate climbs by 5.9 points (regression 43.6% to 49.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Parallel Plays ![]() |
50.6% | 89 | 22 | ||
Double Swoosh ![]() |
47.1% | 102 | 24 | ||
Gem Fort ![]() |
46.2% | 93 | 23 | ||
Sneaky Fields ![]() |
45.6% | 79 | 21 | ||
Hot Potato ![]() |
45.5% | 66 | 18 | ||
Pinball Dreams ![]() |
45.5% | 66 | 18 | ||
Pit Stop ![]() |
44.1% | 68 | 18 | ||
Safe Zone ![]() |
42.2% | 45 | 12 | ||
Open Business ![]() |
42.3% | 52 | 14 | ||
Center Stage ![]() |
40.7% | 81 | 21 | ||
Hard Rock Mine ![]() |
39.1% | 64 | 17 | ||
Spiraling Out ![]() |
38.4% | 73 | 19 | ||
Shooting Star ![]() |
33.3% | 42 | 11 | ||
Undermine ![]() |
37.8% | 82 | 21 | ||
Triple Dribble ![]() |
37.6% | 101 | 24 | ||
Layer Cake ![]() |
35.6% | 73 | 19 | ||
New Horizons ![]() |
30.4% | 46 | 12 | ||
Hideout ![]() |
28.9% | 45 | 12 | ||
Dueling Beetles ![]() |
30.9% | 55 | 15 | ||
Flaring Phoenix ![]() |
28.0% | 50 | 14 | ||
Dry Season ![]() |
24.4% | 41 | 11 | ||
Ring of Fire ![]() |
24.4% | 41 | 11 | ||
Kaboom Canyon ![]() |
30.2% | 63 | 17 | ||
Out in the Open ![]() |
23.8% | 42 | 11 | ||
Safe(r) Zone ![]() |
23.9% | 46 | 12 | ||
Rustic Arcade ![]() |
21.3% | 47 | 13 | ||
Belle's Rock ![]() |
21.6% | 51 | 14 | ||
Bridge Too Far prev. season |
14.9% | 47 | 13 |
Direct duels in Knockout: how Cordelius does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.4% against 8-Bit in Bounty. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
56.4%
486 games
Edgar
54.8%
440 games
Tick
54.5%
200 games
Pierce
56.0%
141 games
Leon
58.1%
105 games
Spike
54.8%
93 games
Players with a profile and at least 20 games on Cordelius, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | KR | No.38 | Diamond | 26 | 28.9% | 38.5% |
| 2 | みじんこ | Diamond | 23 | 28.1% | 34.8% |
| 3 | ちくわんわん | Mythic | 20 | 23.5% | 10.0% |