Wins early — in Heist 5.4 points better in short rounds than in long ones (55.0% against 49.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
Direct duels in Brawl Ball: how Cordelius does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Beach Ball. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bibi
56.5%
3,560 games
Ash
58.2%
748 games
Frank
55.5%
2,387 games
Griff
54.4%
5,181 games
Doug
56.5%
756 games
Damian
55.5%
919 games
Players with a profile and at least 20 games on Cordelius, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Ak-ssing | Legendary | 28 | 35.4% | 60.7% |
| 2 | 𝐉𝐑𝐖_두콩 | Diamond | 20 | 33.7% | 60.0% |
| 3 | WBC太極旗포수🇰🇷 | Mythic | 21 | 33.3% | 57.1% |
| 4 | rrrrrrrrrrruka | Diamond | 24 | 33.2% | 54.2% |
| 5 | 〆|ζ͜͡Músaaヤ | Legendary | 30 | 33.0% | 50.0% |