My roster

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Cordelius

Assassin Legendary Ranked · Diamond Hideout Bounty
41.2%Win rate on Hideout
430Games here
0.2%Pick rate
46Trust Score
94. of 105Rank on this map
+6.2Skill bonus

Wins early — in Heist 5.1 points better in short rounds than in long ones (54.5% against 49.4%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.

Win rate 22.PopularityBreadthCounter safetyStar rate
Win rate 22.46.5 %
Popularity 47.0.30 %
Breadth 38.11% of maps
Counter safety 35.31.8 %
Star rate 82.26.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Hideout. 08/21 to 08/24, 4 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/21 and 08/24.

Win rate

08/21 — 49.5% from 111 appearances08/22 — 36.4% from 77 appearances08/23 — 42.2% from 64 appearances08/24 — 42.7% from 82 appearances
49.5%08/21 42.7%08/24

Pick rate

08/21 — 0.1% from 111 appearances08/22 — 0.2% from 77 appearances08/23 — 0.2% from 64 appearances08/24 — 0.2% from 82 appearances
0.1%08/21 0.2%08/24

Across the ranks

Win rate per rank tier on Hideout — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +6.2 — rewards skill: from Gold to Legendary the win rate climbs by 6.2 points (regression 39.5% to 45.8%). The higher the tier, the better he does.

Gold — 39.4% from 1,046 gamesDiamond — 43.1% from 805 gamesMythic — 43.2% from 4,319 gamesLegendary — 46.9% from 814 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Bounty: how Cordelius does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Hideout. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Brock 55.7% 1,237 games Tick 57.2% 645 games Bolt 58.6% 191 games Edgar 50.6% 1,564 games Bo 53.2% 280 games Lily 50.9% 387 games

Who plays him best soon

Players with a profile and at least 20 games on Cordelius, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 WBC太極旗포수🇰🇷 Mythic 21 33.6% 57.1%
2 rrrrrrrrrrruka Diamond 24 33.4% 54.2%
3 우크인철동호 Diamond 28 33.0% 50.0%
4 bot疑惑 Mythic 24 32.5% 50.0%
5 銅鑼灣扛霸子 Diamond 29 31.8% 44.8%