Wins early — in Heist 5.8 points better in short rounds than in long ones (49.6% against 43.8%, split at 99 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression +0.8 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Bounty: how Cordelius does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed for Diamond.
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed for Diamond.
Edgar
53.6%
140 games
Surge
52.6%
137 games
Tick
51.3%
150 games
Bo
52.6%
78 games
Brock
48.2%
218 games
Emz
49.0%
104 games
Players with a profile and at least 20 games on Cordelius, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 獣|Lorde | Mythic | 74 | 47.7% | 60.8% |
| 2 | H❤️🤍R | Legendary | 34 | 47.6% | 70.6% |
| 3 | 𝓓𝖔𝖓t𝒾☆ | Legendary | 20 | 46.9% | 80.0% |
| 4 | SDW / SAD | Mythic | 22 | 46.9% | 77.3% |
| 5 | Pain Gravy 🦈 | Mythic | 24 | 46.8% | 75.0% |