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Cordelius

Assassin Legendary Ranked · Legendary Layer Cake Bounty
48.2%Win rate on Layer Cake
6,014Games here
2.6%Pick rate
85Trust Score
58. of 105Rank on this map

Wins early — in Heist 5.1 points better in short rounds than in long ones (54.5% against 49.4%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safety 36.Star rate
Win rate 38.48.6 %
Popularity 89.2.29 %
Breadth 56.10% of maps
Counter safety 36.31.4 %
Star rate 82.26.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Layer Cake. 08/04 to 08/25, 17 days. 9 earlier days are left out — below 76 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 48.1% from 266 appearances08/05 — 49.4% from 660 appearances08/06 — 51.8% from 257 appearances08/07 — 46.6% from 118 appearances08/08 — 51.5% from 132 appearances08/09 — 37.7% from 191 appearances08/10 — 47.1% from 484 appearances08/11 — 49.8% from 993 appearances08/12 — 47.8% from 831 appearances08/13 — 49.4% from 451 appearances08/14 — 44.6% from 280 appearances08/15 — 52.9% from 223 appearances08/16 — 43.1% from 299 appearances08/17 — 53.3% from 242 appearances08/18 — 49.0% from 204 appearances08/19 — 51.1% from 90 appearances08/25 — 50.0% from 98 appearances
48.1%08/04 50.0%08/25

Pick rate

08/04 — 0.9% from 266 appearances08/05 — 1.0% from 660 appearances08/06 — 0.8% from 257 appearances08/07 — 0.8% from 118 appearances08/08 — 0.7% from 132 appearances08/09 — 0.9% from 191 appearances08/10 — 0.9% from 484 appearances08/11 — 0.9% from 993 appearances08/12 — 1.1% from 831 appearances08/13 — 1.0% from 451 appearances08/14 — 0.9% from 280 appearances08/15 — 0.9% from 223 appearances08/16 — 1.1% from 299 appearances08/17 — 1.1% from 242 appearances08/18 — 0.9% from 204 appearances08/19 — 1.2% from 90 appearances08/25 — 0.8% from 98 appearances
0.9%08/04 0.8%08/25

Across the ranks

Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −1.4 points across the whole range). He plays the same at the bottom as at the top.

Gold — 50.3% from 2,655 gamesDiamond — 47.9% from 3,787 gamesMythic — 48.3% from 27,318 gamesLegendary — 48.2% from 6,014 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Bounty: how Cordelius does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Brock 55.5% 1,316 games Tick 57.1% 680 games Bolt 58.7% 206 games Edgar 50.8% 1,654 games Bo 52.7% 300 games Lily 51.5% 412 games

Who plays him best soon

Players with a profile and at least 20 games on Cordelius, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Ak-ssing Legendary 24 35.4% 62.5%
2 𝐉𝐑𝐖_두콩 Diamond 20 34.1% 60.0%
3 WBC太極旗포수🇰🇷 Mythic 21 33.7% 57.1%
4 rrrrrrrrrrruka Diamond 24 33.6% 54.2%
5 bot疑惑 Mythic 25 33.2% 52.0%