For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Quintillion. 08/05 to 08/21, 5 days. 2 earlier days are left out — below 361 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Direct duels in Heist: how Cordelius does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Quintillion. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
66.5%
4,810 games
Mico
63.1%
4,051 games
Edgar
60.9%
6,453 games
Shade
60.3%
1,712 games
Chuck
57.4%
2,840 games
Bibi
58.8%
1,190 games
Players with a profile and at least 20 games on Cordelius, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | WBC太極旗포수🇰🇷 | Mythic | 21 | 33.9% | 57.1% |
| 2 | rrrrrrrrrrruka | Diamond | 24 | 33.7% | 54.2% |
| 3 | 우크인철동호 | Diamond | 28 | 33.3% | 50.0% |
| 4 | bot疑惑 | Mythic | 24 | 32.8% | 50.0% |
| 5 | 銅鑼灣扛霸子 | Diamond | 29 | 32.1% | 44.8% |