Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +2.8 — rewards skill: from Diamond to Legendary the win rate climbs by 2.8 points (regression 41.7% to 44.4%). The higher the tier, the better he does.
Direct duels in Heist: how Cordelius does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed for Diamond.
Brockcounter
60.2%
352 duels
Colt
58.0%
440 duels
Willow
73.9%
69 duels
Crow
62.6%
139 duels
Colette
63.4%
123 duels
Kaze
54.5%
560 duels
Cordelius counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Diamond.
Nori
66.5%
313 games
Edgar
59.0%
368 games
Bibi
72.9%
85 games
Bull
66.9%
124 games
Mico
59.8%
251 games
Chuck
56.6%
212 games
Players with a profile and at least 20 games on Cordelius, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | KR | No.38 | Diamond | 24 | 35.4% | 37.5% |