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EN

Cordelius

Assassin Legendary Ranked · Masters
53.2%Win rate across all maps
1,611Games
66Trust Score
27. of 105Rank by score
+5.5Skill bonus

Best map: Hot Potato with 57.8% from 1,269 games.

Wins early — in Heist 5.4 points better in short rounds than in long ones (55.0% against 49.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 43.
Win rate 70.53.2 %
Popularity 57.0.60 %
Breadth 54.10% of maps
Counter safety 61.29.5 %
Star rate 43.20.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/18, 9 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/04 — 52.3% from 111 appearances08/05 — 51.7% from 234 appearances08/06 — 57.7% from 123 appearances08/08 — 58.0% from 100 appearances08/09 — 56.7% from 104 appearances08/10 — 52.3% from 153 appearances08/11 — 48.1% from 216 appearances08/12 — 51.7% from 89 appearances08/18 — 63.9% from 72 appearances
52.3%08/04 63.9%08/18

Pick rate

08/04 — 0.3% from 111 appearances08/05 — 0.4% from 234 appearances08/06 — 0.3% from 123 appearances08/08 — 0.4% from 100 appearances08/09 — 0.4% from 104 appearances08/10 — 0.3% from 153 appearances08/11 — 0.4% from 216 appearances08/12 — 0.3% from 89 appearances08/18 — 0.3% from 72 appearances
0.3%08/04 0.3%08/18

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.5 — rewards skill: from Bronze to Masters the win rate climbs by 5.5 points (regression 44.2% to 49.7%). The higher the tier, the better he does.

Bronze — 21.5% from 3,029 gamesSilver — 39.5% from 6,415 gamesGold — 48.7% from 65,988 gamesDiamond — 48.9% from 85,671 gamesMythic — 47.5% from 516,866 gamesLegendary — 48.7% from 137,632 gamesMasters — 53.2% from 1,611 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hot Potato Heist 57.8%
1269 62
Pit Stop Heist 55.1%
1986 69
Kaboom Canyon Heist 57.7%
487 48
Pinball Dreams Brawl Ballprev. season 50.3%
5502 84
Open Business Hot Zoneprev. season 50.3%
2581 73
Flaring Phoenix Knockoutprev. season 49.8%
4055 79
Belle's Rock Knockoutprev. season 49.9%
3266 76
Out in the Open Knockoutprev. season 51.3%
1022 59
Triple Dribble Brawl Ballprev. season 49.2%
7604 89
Dueling Beetles Hot Zoneprev. season 49.6%
3002 75
New Horizons Knockoutprev. season 49.8%
2048 69
Dry Season Bountyprev. season 50.0%
1425 64
Ring of Fire Hot Zoneprev. season 50.6%
790 55
Sneaky Fields Brawl Ballprev. season 48.3%
8873 91
Layer Cake Bountyprev. season 48.3%
6082 86
Bridge Too Far Heistprev. season 47.7%
5396 84
Safe Zone Heist 50.2%
466 47
Hard Rock Mine Gem Grabprev. season 46.7%
4066 80
Gem Fort Gem Grabprev. season 46.3%
5961 85
Parallel Plays Hot Zone 48.1%
570 50
Center Stage Brawl Ballprev. season 46.1%
4152 80
Crystal Arcade Gem Grabprev. season 46.0%
3355 77
Double Swoosh Gem Grabprev. season 45.3%
4212 80
Deathcap Trap Gem Grabprev. season 45.3%
2413 72
Undermine Gem Grabprev. season 44.6%
3267 76

Who beats Cordelius and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Cordelius, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Ak-ssing Legendary 26 36.2% 65.4%
2 〆|ζ͜͡Músaaヤ Legendary 26 34.4% 57.7%
3 𝐉𝐑𝐖_두콩 Diamond 20 33.8% 60.0%
4 WBC太極旗포수🇰🇷 Mythic 21 33.5% 57.1%
5 rrrrrrrrrrruka Diamond 24 33.3% 54.2%