Best map: Pit Stop with 57.1% from 5,515 games.
Wins early — in Heist 5.4 points better in short rounds than in long ones (55.0% against 49.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 17 days. 13 earlier days are left out — below 305 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.8 — punishes weak opponents: from Bronze to Legendary the win rate drops by 2.8 points (regression 48.7% to 45.9%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Gem Fort ![]() |
49.1% | 3896 | 79 | ||
Hard Rock Mine ![]() |
48.8% | 2489 | 72 | ||
Undermine ![]() |
47.0% | 2532 | 72 | ||
Double Swoosh ![]() |
46.9% | 2817 | 74 | ||
Crystal Arcade prev. season |
47.1% | 1441 | 64 | ||
Deathcap Trap prev. season |
46.3% | 1170 | 61 | ||
Rustic Arcade ![]() |
40.7% | 589 | 51 |
Direct duels in Gem Grab: how Cordelius does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.8% against Pearl in Knockout. On average the worst case sits at 29.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
62.5%
1,179 games
Ash
57.0%
584 games
Griff
52.7%
3,665 games
Bo
52.6%
2,552 games
Edgar
51.5%
5,370 games
Doug
55.9%
404 games
Players with a profile and at least 20 games on Cordelius, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Ak-ssing | Legendary | 24 | 35.2% | 62.5% |
| 2 | 𝐉𝐑𝐖_두콩 | Diamond | 20 | 33.9% | 60.0% |
| 3 | 〆|ζ͜͡Músaaヤ | Legendary | 23 | 33.8% | 56.5% |
| 4 | WBC太極旗포수🇰🇷 | Mythic | 21 | 33.6% | 57.1% |
| 5 | rrrrrrrrrrruka | Diamond | 24 | 33.4% | 54.2% |