Best map: Hot Potato with 58.3% from 1,150 games.
Wins early — in Heist 5.1 points better in short rounds than in long ones (54.5% against 49.4%, split at 87 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.9 — punishes weak opponents: from Bronze to Legendary the win rate drops by 2.9 points (regression 48.8% to 45.9%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Masters). Filtered to Gem Grab: 6 of 25 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hard Rock Mine prev. season |
46.6% | 4053 | 79 | ||
Gem Fort prev. season |
46.4% | 5948 | 85 | ||
Crystal Arcade prev. season |
46.0% | 3355 | 77 | ||
Double Swoosh prev. season |
45.3% | 4206 | 80 | ||
Deathcap Trap prev. season |
45.3% | 2413 | 72 | ||
Undermine prev. season |
44.6% | 3259 | 76 |
Direct duels in Gem Grab: how Cordelius does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.7% against Pearl in Knockout. On average the worst case sits at 28.6%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
62.6%
1,148 games
Ash
56.8%
576 games
Griff
52.8%
3,551 games
Bo
52.5%
2,466 games
Clancy
56.4%
399 games
Edgar
51.3%
5,188 games
Players with a profile and at least 20 games on Cordelius, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Ak-ssing | Legendary | 24 | 35.4% | 62.5% |
| 2 | 𝐉𝐑𝐖_두콩 | Diamond | 20 | 34.1% | 60.0% |
| 3 | WBC太極旗포수🇰🇷 | Mythic | 21 | 33.7% | 57.1% |
| 4 | rrrrrrrrrrruka | Diamond | 24 | 33.6% | 54.2% |
| 5 | bot疑惑 | Mythic | 25 | 33.2% | 52.0% |