Best map: Hot Potato with 57.0% from 1,334 games.
Wins early — in Heist 5.4 points better in short rounds than in long ones (55.0% against 49.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/03 to 08/25, 21 days. 9 earlier days are left out — below 94 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +16.8 — rewards skill: from Bronze to Legendary the win rate climbs by 16.8 points (regression 34.7% to 51.5%). The higher the tier, the better he does.
Knockout▾
Where this brawler works (ranked, Legendary). Filtered to Knockout: 4 of 31 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix prev. season |
49.9% | 4023 | 79 | ||
Out in the Open prev. season |
51.3% | 1013 | 59 | ||
Belle's Rock prev. season |
49.8% | 3225 | 76 | ||
New Horizons prev. season |
49.8% | 2000 | 69 |
Direct duels in Knockout: how Cordelius does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.0% against Pearl in Knockout. On average the worst case sits at 28.7%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
54.3%
1,960 games
Tick
55.6%
692 games
Edgar
52.1%
1,729 games
Bolt
58.1%
186 games
Willow
49.7%
877 games
Dynamike
51.2%
287 games
Players with a profile and at least 20 games on Cordelius, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Ak-ssing | Legendary | 28 | 35.4% | 60.7% |
| 2 | 𝐉𝐑𝐖_두콩 | Diamond | 20 | 33.7% | 60.0% |
| 3 | WBC太極旗포수🇰🇷 | Mythic | 21 | 33.3% | 57.1% |
| 4 | rrrrrrrrrrruka | Diamond | 24 | 33.2% | 54.2% |
| 5 | 〆|ζ͜͡Músaaヤ | Legendary | 30 | 33.0% | 50.0% |