Best map: Crystal Arcade with 60.6% from 33 games.
Wins late — in Brawl Ball 14.5 points better in long rounds than in short ones (45.4% against 30.9%, split at 89 s). Needs the long round; in a fast game he never arrives.
Silverchange
08/03 to 08/21, 6 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +7.1 — rewards skill: from Bronze to Masters the win rate climbs by 7.1 points (regression 41.1% to 48.2%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Crystal Arcade prev. season |
60.6% | 33 | 7 | ||
Rustic Arcade ![]() |
46.7% | 287 | 40 | ||
Gem Fort ![]() |
46.4% | 239 | 37 | ||
Double Swoosh ![]() |
46.0% | 289 | 40 | ||
Undermine ![]() |
45.5% | 290 | 40 | ||
Hideout ![]() |
45.7% | 219 | 36 | ||
Deathcap Trap prev. season |
46.5% | 43 | 11 | ||
Bridge Too Far ![]() |
43.8% | 299 | 40 | ||
Flaring Phoenix ![]() |
43.1% | 202 | 35 | ||
Safe Zone ![]() |
42.8% | 313 | 41 | ||
Hard Rock Mine ![]() |
40.9% | 296 | 40 | ||
Out in the Open ![]() |
39.8% | 251 | 38 | ||
Safe(r) Zone ![]() |
39.8% | 324 | 42 | ||
Shooting Star ![]() |
38.4% | 219 | 36 | ||
Ring of Fire ![]() |
38.1% | 218 | 36 | ||
Open Business ![]() |
37.2% | 183 | 33 | ||
New Horizons ![]() |
37.0% | 230 | 37 | ||
Kaboom Canyon ![]() |
36.4% | 319 | 41 | ||
Pit Stop ![]() |
36.1% | 296 | 40 | ||
Hot Potato ![]() |
35.5% | 248 | 38 | ||
Layer Cake ![]() |
34.8% | 210 | 35 | ||
Dry Season ![]() |
34.5% | 223 | 36 | ||
Center Stage ![]() |
31.0% | 168 | 32 | ||
Triple Dribble ![]() |
28.2% | 149 | 30 | ||
Pinball Dreams ![]() |
27.9% | 154 | 31 | ||
Spiraling Out ![]() |
27.7% | 166 | 32 | ||
Parallel Plays ![]() |
26.2% | 141 | 29 | ||
Sneaky Fields ![]() |
26.0% | 146 | 30 | ||
Belle's Rock ![]() |
28.4% | 201 | 35 | ||
Dueling Beetles ![]() |
25.3% | 150 | 30 |
Direct duels in Knockout: how Crow does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.6% against Sprout in Knockout. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
59.2%
233 games
Angelo
55.3%
215 games
Edgar
49.6%
2,249 games
Tick
50.5%
644 games
Doug
61.5%
65 games
Mandy
49.0%
647 games
Players with a profile and at least 20 games on Crow, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 공중낙하s | Diamond | 21 | 34.1% | 66.7% |