Wins late — in Knockout 9.7 points better in long rounds than in short ones (47.6% against 37.9%, split at 109 s). Needs the long round; in a fast game he never arrives.
Only Rustic Arcade. 08/04 to 08/18, 15 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Win rate per rank tier on Rustic Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Masters the win rate stays practically the same (regression +1.0 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Gem Grab: how Crow does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Rustic Arcade. Computed for Legendary.
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Legendary.
Bolt
60.7%
4,079 games
Ash
56.7%
4,114 games
Surge
53.2%
15,483 games
Mortis
53.0%
7,724 games
Damian
52.9%
4,641 games
Edgar
52.3%
8,042 games
Players with a profile and at least 20 games on Crow, sorted by the Wilson lower bound. To the full list