Best map: Ring of Fire with 55.5% from 658 games.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/03 to 08/18, 15 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/18.
Steadily picked — the pick rate sits at 1.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −0.8 points across the whole range). He plays the same at the bottom as at the top.
Gem Grab▾
Where this brawler works (ranked, Masters). Filtered to Gem Grab: 7 of 27 maps. 2 of 7 rows are too thin for Masters alone and add Legendary — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade prev. season |
52.9% | 677 | 53 | ||
Crystal Arcade +Legendaryprev. season |
49.4% | 25281 | 100 | ||
Hard Rock Mine +Legendary |
52.1% | 610 | 51 | ||
Double Swoosh prev. season |
50.9% | 854 | 56 | ||
Deathcap Trap prev. season |
49.1% | 578 | 50 | ||
Gem Fort prev. season |
47.8% | 740 | 54 | ||
Undermine prev. season |
47.7% | 731 | 54 |
Direct duels in Gem Grab: how Crow does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 28.0% against R-T in Hot Zone. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
66.9%
5,521 games
Ash
59.1%
2,996 games
Doug
59.6%
1,372 games
Bibi
56.3%
4,260 games
Bo
54.8%
10,005 games
Clancy
56.7%
1,306 games
Players with a profile and at least 20 games on Crow, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Will Smith 💸 | Legendary | 32 | 37.8% | 65.6% |
| 2 | 愛|少𝐂𝐞𝐬𝐮𝐫シ | Legendary | 32 | 37.8% | 65.6% |
| 3 | まるくおさまるJr. | Diamond | 20 | 36.0% | 70.0% |
| 4 | さしみ | Diamond | 20 | 35.1% | 65.0% |
| 5 | CATALIN🥶🥀LOVE | Legendary | 54 | 34.8% | 48.1% |