Best map: Rustic Arcade with 49.1% from 983 games.
Wins early — in Bounty 2.9 points better in short rounds than in long ones (43.0% against 45.9%, split at 98 s). A pick for pace — if the game drags on, it works against him.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/05 to 08/25, 7 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 1.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −0.7 points across the whole range). He plays the same at the bottom as at the top.
Gem Grab▾
Where this brawler works (ranked, Silver). Filtered to Gem Grab: 7 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade ![]() |
49.1% | 983 | 58 | ||
Double Swoosh ![]() |
48.9% | 980 | 58 | ||
Undermine ![]() |
48.6% | 965 | 58 | ||
Crystal Arcade prev. season |
60.6% | 33 | 7 | ||
Gem Fort ![]() |
46.0% | 903 | 57 | ||
Deathcap Trap prev. season |
46.5% | 43 | 11 | ||
Hard Rock Mine ![]() |
42.8% | 1005 | 59 |
Direct duels in Gem Grab: how Crow does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.9% against Sprout in Knockout. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
67.0%
5,420 games
Ash
59.0%
2,942 games
Doug
59.3%
1,347 games
Bibi
56.3%
4,180 games
Bo
54.8%
9,784 games
Clancy
56.6%
1,280 games
Players with a profile and at least 20 games on Crow, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 愛|少𝐂𝐞𝐬𝐮𝐫シ | Legendary | 32 | 37.8% | 65.6% |
| 2 | Will Smith 💸 | Legendary | 26 | 37.3% | 69.2% |
| 3 | まるくおさまるJr. | Diamond | 20 | 35.9% | 70.0% |
| 4 | さしみ | Diamond | 20 | 35.0% | 65.0% |
| 5 | 神秘的なEMZ | Diamond | 26 | 34.7% | 57.7% |