Best map: Ring of Fire with 55.5% from 658 games.
Wins early — in Bounty 2.9 points better in short rounds than in long ones (43.0% against 45.9%, split at 98 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Bronze to Legendary the win rate stays practically the same (regression +1.0 points across the whole range). He plays the same at the bottom as at the top.
Knockout▾
Where this brawler works (ranked, Masters). Filtered to Knockout: 4 of 27 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Out in the Open prev. season |
44.0% | 10052 | 93 | ||
Flaring Phoenix prev. season |
43.0% | 5530 | 84 | ||
New Horizons prev. season |
42.6% | 7651 | 89 | ||
Belle's Rock prev. season |
40.5% | 3164 | 76 |
Direct duels in Knockout: how Crow does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.8% against Sprout in Knockout. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Crow runs in 1 circle — whoever Crow beats beats someone who in turn beats Crow. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
57.1%
832 games
Doug
57.6%
236 games
Tick
51.0%
2,567 games
Edgar
48.7%
8,450 games
Pearl
50.4%
960 games
Grom
50.2%
874 games
Players with a profile and at least 20 games on Crow, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 愛|少𝐂𝐞𝐬𝐮𝐫シ | Legendary | 32 | 37.8% | 65.6% |
| 2 | Will Smith 💸 | Legendary | 26 | 37.3% | 69.2% |
| 3 | まるくおさまるJr. | Diamond | 20 | 35.9% | 70.0% |
| 4 | さしみ | Diamond | 20 | 35.0% | 65.0% |
| 5 | 神秘的なEMZ | Diamond | 26 | 34.7% | 57.7% |