Best map: Ring of Fire with 59.3% from 936 games.
Diamondchange
08/03 to 08/21, 15 days. 11 earlier days are left out — below 289 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.4 — punishes weak opponents: from Silver to Masters the win rate drops by 3.4 points (regression 53.7% to 50.2%). Higher up he gets outplayed.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire ![]() |
59.3% | 936 | 58 | ||
Triple Dribble ![]() |
55.7% | 1489 | 64 | ||
Dueling Beetles ![]() |
55.3% | 1676 | 66 | ||
Spiraling Out ![]() |
55.4% | 1155 | 61 | ||
Open Business ![]() |
54.7% | 1258 | 62 | ||
Sneaky Fields ![]() |
53.0% | 1886 | 68 | ||
Pinball Dreams ![]() |
53.5% | 1218 | 61 | ||
Double Swoosh ![]() |
53.2% | 1079 | 60 | ||
Center Stage ![]() |
52.4% | 1316 | 63 | ||
Undermine ![]() |
53.2% | 829 | 56 | ||
Gem Fort ![]() |
52.8% | 963 | 58 | ||
Deathcap Trap prev. season |
52.5% | 1091 | 60 | ||
Hard Rock Mine ![]() |
52.9% | 850 | 56 | ||
Rustic Arcade prev. season |
51.9% | 1007 | 59 | ||
Crystal Arcade prev. season |
50.9% | 1135 | 60 | ||
Flaring Phoenix prev. season |
50.6% | 630 | 52 | ||
Out in the Open prev. season |
51.4% | 395 | 45 | ||
Dry Season prev. season |
50.3% | 525 | 49 | ||
Layer Cake ![]() |
50.1% | 503 | 48 | ||
Parallel Plays ![]() |
47.3% | 855 | 56 | ||
New Horizons prev. season |
46.7% | 456 | 47 | ||
Belle's Rock prev. season |
46.1% | 464 | 47 | ||
Hideout prev. season |
45.7% | 468 | 47 | ||
Shooting Star prev. season |
44.8% | 359 | 43 | ||
Safe(r) Zone ![]() |
45.1% | 51 | 14 | ||
Safe Zone prev. season |
44.8% | 201 | 35 | ||
Kaboom Canyon prev. season |
39.7% | 252 | 38 | ||
Hot Potato prev. season |
39.7% | 325 | 42 | ||
Pit Stop ![]() |
29.7% | 91 | 23 | ||
Bridge Too Far prev. season |
26.2% | 172 | 32 |
Direct duels in Knockout: how Damian does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 37.9% against Doug in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
Damian counters nobody here — he wins and loses as strength would have it.
Nobody counters Damian here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
58.6%
333 games
Kit
62.5%
96 games
Edgar
57.9%
152 games
Tick
60.5%
81 games
Gray
57.4%
108 games
Pierce
55.2%
116 games
Players with a profile and at least 20 games on Damian, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | アルティメット3世 | Diamond | 22 | 32.0% | 54.5% |