My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Damian

Mythic Ranked · Diamond Triple Dribble Brawl Ball
54.0%Win rate on Triple Dribble
2,650Games here
1.4%Pick rate
73Trust Score
5. of 105Rank on this map
−2.0Skill bonus

Wins late — in Knockout 8.8 points better in long rounds than in short ones (53.4% against 44.5%, split at 99 s). Needs the long round; in a fast game he never arrives.

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safetyStar rate 20.
Win rate 87.53.7 %
Popularity 77.1.36 %
Breadth 88.43% of maps
Counter safety 88.43.1 %
Star rate 20.15.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 88th means “better than 88% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Triple Dribble. 08/04 to 08/23, 14 days. 10 earlier days are left out — below 95 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/23.

Win rate

08/04 — 58.6% from 140 appearances08/05 — 54.5% from 380 appearances08/06 — 57.0% from 426 appearances08/12 — 47.0% from 151 appearances08/13 — 53.7% from 244 appearances08/14 — 54.5% from 255 appearances08/15 — 53.5% from 254 appearances08/16 — 54.0% from 237 appearances08/17 — 47.6% from 317 appearances08/18 — 47.5% from 261 appearances08/20 — 53.7% from 685 appearances08/21 — 55.4% from 1,076 appearances08/22 — 53.6% from 616 appearances08/23 — 49.8% from 273 appearances
58.6%08/04 49.8%08/23

Pick rate

08/04 — 2.1% from 140 appearances08/05 — 1.9% from 380 appearances08/06 — 2.2% from 426 appearances08/12 — 1.6% from 151 appearances08/13 — 1.8% from 244 appearances08/14 — 1.6% from 255 appearances08/15 — 1.6% from 254 appearances08/16 — 1.3% from 237 appearances08/17 — 1.7% from 317 appearances08/18 — 1.4% from 261 appearances08/20 — 1.6% from 685 appearances08/21 — 1.5% from 1,076 appearances08/22 — 1.3% from 616 appearances08/23 — 1.4% from 273 appearances
2.1%08/04 1.4%08/23

Across the ranks

Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.0 — punishes weak opponents: from Gold to Legendary the win rate drops by 2.0 points (regression 53.9% to 51.9%). Higher up he gets outplayed.

Gold — 54.1% from 2,725 gamesDiamond — 53.5% from 5,548 gamesMythic — 52.4% from 37,319 gamesLegendary — 52.1% from 11,571 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Brawl Ball: how Damian does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Griff 58.3% 4,221 games Bibi 58.9% 2,484 games Frank 59.3% 1,641 games Ash 62.0% 500 games Rico 56.9% 3,225 games Nita 60.1% 546 games

Who plays him best

Players with a profile and at least 20 games on Damian, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 CrazyMonti YT Legendary 26 38.4% 73.1%
2 アルティメット3世 Mythic 34 38.0% 64.7%
3 YT | TrayZen Legendary 48 35.8% 52.1%
4 Vefnier🌪️🍁? Legendary 54 35.6% 50.0%
5 チーム友達 Diamond 41 34.9% 51.2%