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Damian

Mythic Ranked · Legendary Triple Dribble Brawl Ball
51.9%Win rate on Triple Dribble
11,883Games here
5.8%Pick rate
96Trust Score
11. of 105Rank on this map
−3.4Skill bonus

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 18.
Win rate 79.53.1 %
Popularity 50.0.58 %
Breadth 84.27% of maps
Counter safety 80.42.6 %
Star rate 18.14.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 84th means “better than 84% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Triple Dribble. 08/03 to 08/18, 16 days. 12 earlier days are left out — below 147 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/18.

Win rate

08/03 — 57.2% from 173 appearances08/04 — 51.5% from 710 appearances08/05 — 52.8% from 1,555 appearances08/06 — 49.6% from 778 appearances08/07 — 49.5% from 378 appearances08/08 — 48.2% from 382 appearances08/09 — 50.5% from 396 appearances08/10 — 52.2% from 1,064 appearances08/11 — 52.6% from 1,998 appearances08/12 — 52.1% from 1,254 appearances08/13 — 48.8% from 676 appearances08/14 — 47.9% from 445 appearances08/15 — 57.5% from 393 appearances08/16 — 58.6% from 406 appearances08/17 — 54.7% from 358 appearances08/18 — 53.1% from 367 appearances
57.2%08/03 53.1%08/18

Pick rate

08/03 — 2.9% from 173 appearances08/04 — 2.5% from 710 appearances08/05 — 2.5% from 1,555 appearances08/06 — 2.3% from 778 appearances08/07 — 2.5% from 378 appearances08/08 — 2.3% from 382 appearances08/09 — 1.8% from 396 appearances08/10 — 1.9% from 1,064 appearances08/11 — 1.9% from 1,998 appearances08/12 — 1.6% from 1,254 appearances08/13 — 1.6% from 676 appearances08/14 — 1.4% from 445 appearances08/15 — 1.6% from 393 appearances08/16 — 1.5% from 406 appearances08/17 — 1.6% from 358 appearances08/18 — 1.6% from 367 appearances
2.9%08/03 1.6%08/18

Across the ranks

Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −3.4 — punishes weak opponents: from Silver to Masters the win rate drops by 3.4 points (regression 54.5% to 51.1%). Higher up he gets outplayed.

Silver — 58.9% from 316 gamesGold — 53.1% from 5,060 gamesDiamond — 53.8% from 7,106 gamesMythic — 52.4% from 38,366 gamesLegendary — 51.9% from 11,883 gamesMasters — 51.8% from 303 games
SilverGoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Brawl Ball: how Damian does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Griff 57.8% 7,812 games Bibi 58.0% 4,491 games Jacky 65.3% 354 games Rico 57.2% 5,959 games Ash 60.5% 865 games Jessie 66.0% 265 games

Who plays him best soon

Players with a profile and at least 20 games on Damian, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 CrazyMonti YT Legendary 34 40.2% 73.5%
2 kärven🦦 Masters 36 38.6% 66.7%
3 アルティメット3世 Mythic 36 38.6% 66.7%
4 M|🇺🇸 Mythic 22 37.7% 77.3%
5 又小人 Tyloé 🎀 Masters 22 37.7% 77.3%