Only Undermine. 08/03 to 08/18, 16 days.
7 earlier days are left out — below 110 appearances a daily win rate is noise.
One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/18.
Win rate
56.2%08/0349.6%08/18
Pick rate
3.6%08/031.0%08/18
Across the ranks
Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Diamond to Masters the win rate stays practically the same (regression −1.6 points across the whole range).
He plays the same at the bottom as at the top.
DiamondMythicLegendaryMasters
Against whom
Direct duels in Gem Grab: how Damian does when that brawler is on the enemy team.
Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers — the numbers are not enough for Legendary yet.
The word after the game count says whether there is more to it than the brawler's own strength:
hard counter means the edge is bigger than the two brawlers would give. A high win rate alone
does not mean that. See it in the counter network
Good partners
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Legendary yet.