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Damian

Mythic Ranked · Gold Bounty
50.0%Win rate in Bounty
2,172Games
70Trust Score
49. of 105Rank in Bounty
−2.1Skill bonus

Best map: Hard Rock Mine with 57.1% from 1,899 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Bounty — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularityBreadthCounter safetyStar rate 4.
Win rate 57.50.0 %
Popularity 18.0.12 %
Breadth 86.43% of maps
Counter safety 42.≈ 31.1 %
Star rate 4.9.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/20 — 53.8% from 407 appearances08/21 — 54.7% from 408 appearances08/22 — 49.1% from 271 appearances08/23 — 44.2% from 283 appearances08/24 — 51.1% from 427 appearances08/25 — 45.4% from 348 appearances
53.8%08/20 45.4%08/25

Pick rate

08/20 — 0.1% from 407 appearances08/21 — 0.1% from 408 appearances08/22 — 0.1% from 271 appearances08/23 — 0.1% from 283 appearances08/24 — 0.1% from 427 appearances08/25 — 0.1% from 348 appearances
0.1%08/20 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.1 — punishes weak opponents: from Gold to Masters the win rate drops by 2.1 points (regression 50.2% to 48.0%). Higher up he gets outplayed.

Gold — 49.9% from 2,289 gamesDiamond — 50.2% from 4,008 gamesMythic — 48.8% from 29,758 gamesLegendary — 49.0% from 24,353 gamesMasters — 42.9% from 924 games
GoldDiamondMythicLegendaryMasters

On which maps

Bounty

Where this brawler works (ranked, Gold). Filtered to Bounty: 4 of 32 maps. Almost every row here is too thin for Gold alone and adds Diamond. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Dry Season Bounty 52.5%
958 58
Layer Cake Bounty 51.9%
948 58
Hideout Bounty 48.6%
829 56
Shooting Star Bounty 48.9%
665 52

Against whom

Direct duels in Bounty: how Damian does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 37.7% against R-T in Hot Zone — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 65.1% 192 games Brock 55.5% 1,309 games Tick 56.3% 419 games Gray 57.5% 287 games Surge 54.1% 427 games Emz 55.8% 233 games

Who plays him best soon

Players with a profile and at least 20 games on Damian, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 CrazyMonti YT Legendary 34 40.3% 73.5%
2 アルティメット3世 Mythic 36 38.7% 66.7%
3 M|🇺🇸 Mythic 22 37.9% 77.3%
4 又小人 Tyloé 🎀 Masters 22 37.9% 77.3%
5 kärven🦦 Masters 34 37.8% 64.7%