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Damian

Mythic Ranked · Gold Gem Grab
55.5%Win rate in Gem Grab
8,784Games
91Trust Score
8. of 105Rank in Gem Grab
−3.0Skill bonus

Best map: Hard Rock Mine with 57.1% from 1,847 games.

Wins late — in Knockout 7.7 points better in long rounds than in short ones (51.1% against 43.4%, split at 100 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 16.
Win rate 92.55.5 %
Popularity 50.0.40 %
Breadth 84.40% of maps
Counter safety 94.40.7 %
Star rate 16.16.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 8 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/05 — 57.9% from 164 appearances08/06 — 52.2% from 69 appearances08/20 — 57.7% from 1,956 appearances08/21 — 56.6% from 1,606 appearances08/22 — 54.2% from 1,164 appearances08/23 — 53.3% from 1,120 appearances08/24 — 54.1% from 1,695 appearances08/25 — 55.6% from 1,243 appearances
57.9%08/05 55.6%08/25

Pick rate

08/05 — 0.6% from 164 appearances08/06 — 0.3% from 69 appearances08/20 — 0.4% from 1,956 appearances08/21 — 0.4% from 1,606 appearances08/22 — 0.4% from 1,164 appearances08/23 — 0.4% from 1,120 appearances08/24 — 0.4% from 1,695 appearances08/25 — 0.4% from 1,243 appearances
0.6%08/05 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −3.0 — punishes weak opponents: from Silver to Masters the win rate drops by 3.0 points (regression 54.2% to 51.2%). Higher up he gets outplayed.

Silver — 58.1% from 566 gamesGold — 55.5% from 9,166 gamesDiamond — 52.5% from 18,460 gamesMythic — 52.1% from 136,096 gamesLegendary — 52.3% from 69,814 gamesMasters — 51.4% from 2,362 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hard Rock Mine Gem Grab 57.1%
1847 68
Gem Fort Gem Grab 56.0%
2065 69
Double Swoosh Gem Grab 55.0%
2302 71
Undermine Gem Grab 54.9%
1669 66
Rustic Arcade Gem Grab 53.4%
901 57
Deathcap Trap Gem Grab+Diamondprev. season 52.4%
1139 60
Crystal Arcade Gem Grab+Diamondprev. season 51.6%
1191 61

Against whom

Direct duels in Gem Grab: how Damian does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 35.9% against Pearl in Knockout — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 67.2% 865 games Griff 58.1% 3,165 games Clancy 67.2% 253 games Bo 58.2% 1,963 games Ash 61.9% 506 games Rico 57.4% 2,535 games

Who plays him best soon

Players with a profile and at least 20 games on Damian, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 CrazyMonti YT Legendary 34 40.4% 73.5%
2 アルティメット3世 Mythic 36 38.8% 66.7%
3 V777 SRT Legendary 24 38.1% 75.0%
4 M|🇺🇸 Mythic 22 38.0% 77.3%
5 kärven🦦 Masters 34 37.9% 64.7%